If you ever implement it into the game again ... consider the following
im mean those skills where after 3 hits or ability hits you get something
Before you implement another one just think about the number of hits ... there is no variety here we have just 3 hits to do something
while 3 is cool and stuff ... the exact same amount makes it simply strike you eyes when every champion does something after 3 hits giving you that feel of everything being the same
you can use 4 hits ... 5 hits ... or maybe even every second hit
number wise there isnt much of a problem ...there are also recast blocks etc
but puttingthe same number everywhere makes everything feel the same