What do people think about the pace? (poll)

Saezio··1 votes·978 views

I was trying to identify what part of the game seems off to people.

I personally think the game is going too fast and chaotic after one team gets ahead by a good margin. My belief is buffing towers (especially considering the amount of champions that can juggle the aggro really well) would help stabilize the game a bit. Make towers range a bit longer possibly? Make towers apply a debuff on whoever they are hitting that drops their resistances? Idk but towers aren't nearly as threatening as they should be, especially early.

Make tanks a viable option again

Remove some of the rune versatility (example, remove secondary trees and just keep the stat bonuses) this would also help balance the runes around since there wont be so many different combinations to take into consideration.

3 Comments

Ravenhale1 votes

I think it would be funny if I could tell my whole joke if I'm caught out warding the baron pit after the 40 minute mark. Even better if I could pull this off with Poppy.

Douglas Funnie1 votes

I've said this before, and I'll say this again. Buffing towers is just a Bandaid solution to the problem. Riot already proved this because they completely changed/buffed towers during Preseason 9.

The problem is over-excessive amounts of damage. There's damage everywhere. There's RNG everywhere. It's a total mess. The game is a joke.

Saezio1 votes

they didn't buff tower damage(or if they did it was not straight up but conditional after having received many shots etc) or range And they rewarded people for hitting tower with stupid free gold. It's like they rewarded the already winning team by giving every lane kill with some extra gold.

They should have straight up made towers hard to towerdive, and they didn't do this. The nerfs to TP also made towerdives less risky

I agree that damage is the most obvious thing out of line, but in order to balance damage the process is very tricky. Even if they straight up reduced damage by 10-15% in the whole rift, every champion would be affected in very different ways. Who knows? it might even result in having the same champions with the top damage as universally better than they already are because now their damage is more than enough, meaning they would gladly trade 10% of their damage for receiving 10% less, I am not saying this would be the case, just saying that "nerf damage" is easier said than done. even though I would love longer teamfights can't stress that enough.

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