Perspective on Kalista nerfs/ buffs
For all those who are un-aware of the changes http://www.surrenderat20.net/2015/06/630-pbe-update.html
First off, her passive As a kalista main, I can assure you, 10% decrease in damage for a champion that doesn't rely on crit is a HUGE nerf when in late game ADCS crit for 250% of their damage , and wut on earth is with increasing her base AD?? Kalista is supposed to have a weak early game, and if anything they should nerf her initial attack speed and damage.
Srsly, the way I've won lane is through starting "soul-marked" on kalista. 12% max hp early on in the game is too strong.
Also, not being able to throw Q mid-air hop takes away her skill ( people complain she's all right click and yet I've seen so many kalista players fail mid-air hops), affecting kalista mains more than the free week players
And finally...
DON"T BUFF HER E actually, DON"T TOUCH HER REND
Kalista HAS to max her rend to increase the %AD of her spears and not fall off mid-game. With the changes, kalista can put 1 point in E and focus on maxing sentinel ( her w) for more %hp magic damage
Imagine 20% max hp @20 mins, that's the beast rito will unleash if these changes go through.
Imo riot needs to consider what they want kalista to be. To me ( and to a lot of kalista mains), Kali is a late-game carry that generally builds

Kalista doesn't get her kiting for free, she gives up crit change completely in exchange for that and yet this nerf punishes her for building non-crit items
tldr; Don't buff her rend pls, she needs to max it. Also, the nerf to her passive punishes kalista for not building crit and makes her fall off HARD in the lage game. Don't buff her base AD pls, kalista has the highest level 1 all-in with soul-marked.
's auto-attacks kinda)