Press the attack should'nt increase ALL damage taken by the victim - it invalidates defenses

Frontline Fury··7 votes·566 views

You might as well make black cleaver's passive cost 450 gold.

Real talk, this keystone is extremely unfair to play against for tanks - we're already up against anything from item 3071 to item 3036. Press the attack practically invalidates any defenses we've bought - when one target applies it, we take massively increases damage from every single player on their team.

When i have 4000 HP, 300 armor and 200 MR, can i please be allowed to survive more damage than a full AD assassin can? Please?

12 Comments

Sun Wu Ryuumoku3 votes

Real talk, this keystone is extremely unfair to play against for tanks -

Is it possible for tanks players to stop crying ??? Press the attack dosn't only f*** tanks. Speaking about fairness as tank is funny btw.

Riot should start by address bot lane early spike

Salron2 votes

Good thing PtA is garbage lmao

Durzaka1 votes

lol, what?

PtA is not even close to garbage.

Frontline Fury2 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=6MLRFzxU,comment-id=0000,timestamp=2017-11-14T04:37:55.468+0000)

Good thing PtA is garbage lmao

Yeah, good thing it's being picked on literally every basic attacking champion in the game at Diamond 4+ -.

The mastery has little impact on squishies - but on tanks it is literally the difference between life and death, victory and defeat.

A 12% damage increase is brutal against burst mages and marksmen building hybrid damage items like item 3087 and item 3124. They already have items like item 3036, item 3153, item 3151 and item 3135 as essential components of their item builds.

I know the community wanted the tank meta gone, but i feel this is going way, way overboard... I've literally had more success playing supports in top lane than tanks.

Khristophoros3 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=6MLRFzxU,comment-id=00000001,timestamp=2017-11-14T05:02:57.635+0000)

Yeah, good thing it's being picked on literally every basic attacking champion in the game at Diamond 4+ -.

The mastery has little impact on squishies - but on tanks it is literally the difference between life and death, victory and defeat.

A 12% damage increase is brutal against burst mages and marksmen building hybrid damage items like item 3087 and item 3124. They already have items like item 3036, item 3153, item 3151 and item 3135 as essential components of their item builds.

I know the community wanted the tank meta gone, but i feel this is going way, way overboard... I've literally had more success playing supports in top lane than tanks.

Yeah it's the only rune that tanks actually have to give a fuck about. Hmm... And you want that nerfed?

Maybe they should buff defenses in general but I don't think nerfing the only rune that can give tanks pause is the right direction.

Ahris2 votes

Pretty sure full ad assassins die quicker than tanks.

Anonagon2 votes

-> he complains about tanks being weak

what's his name /g-b/?

Frontline Fury2 votes

{quoted}

-> he complains about tanks being weak

what's his name /g-b/?

That's the whole point. I am no longer capable of living up to my name, no matter who, how or where i play. I've tried everything i can think of - nothing works. Everything bursts me. There's no such thing as a "front line" - there's just "throw cc whenever its off cooldown, whoever gets cced dies".

Kats Pajamas1 votes

'every ADC' is taking it, because it's an ADC keystone that is garbage on most other classes.

Think of it like rock-paper-scissors, ADC>Tank>Assassin>ADC;

sure the ADC will melt you, but ADC2017 is basically a walking turret with 50hp, so idk what you expected.

ZephyrDrake2 votes

{quoted}

'every ADC' is taking it, because it's an ADC keystone that is garbage on most other classes.

Think of it like rock-paper-scissors, ADC>Tank>Assassin>ADC;

sure the ADC will melt you, but ADC2017 is basically a walking turret with 50hp, so idk what you expected.

"walking turret with 50 HP" that is why the entire second half of the season was essentially "whoever won botlane won the game" 90% of the time

Kats Pajamas1 votes

{quoted}

"walking turret with 50 HP" that is why the entire second half of the season was essentially "whoever won botlane won the game" 90% of the time

That's why bot lanes job is to farm, not fight.

First tower rewards 74% chance of victory, what's more fair? bot lane losing it with a mid gank, and jg in a chaotic 3v4, or a single person on the team winning a 1v1 and mindlessly pushing?

For all the salt about bot tower deciding the game, the reverse situation lacks equivalent hyperbole and is quite ironic. Bot lane tower play isn't just Sona autoing down the tower, and solo carry top meta is the most cancerous.

If you lose ADC lane and trade kills you're just a bad player, or on a bad team. Good ADC's risk nothing for kills and just farm. Bronze ADC's wait in bush for 'first blood'.

ZephyrDrake2 votes

{quoted}

That's why bot lanes job is to farm, not fight.

First tower rewards 74% chance of victory, what's more fair? bot lane losing it with a mid gank, and jg in a chaotic 3v4, or a single person on the team winning a 1v1 and mindlessly pushing?

For all the salt about bot tower deciding the game, the reverse situation lacks equivalent hyperbole and is quite ironic. Bot lane tower play isn't just Sona autoing down the tower, and solo carry top meta is the most cancerous.

If you lose ADC lane and trade kills you're just a bad player, or on a bad team. Good ADC's risk nothing for kills and just farm. Bronze ADC's wait in bush for 'first blood'.

so... what you are telling me is that 4 man diving constantly one lane and literally being able to decide games within the first 10 mins of the game is more healthy than top lane carry meta? ok!

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