A Way to Give Ashe More Appeal in the Meta
Hello! As an Ashe main, I am always struggling to try to get the upper hand against all the other ADCs in a meta where everyone and anyone out damages you, dodges everything you throw at them, and has no fear in jumping in on you. I'm not complaining Ashe is unplayable. She certainly is. But what I want to do is give other ADCs with massive steroids and natural large amounts of damage (
) to have a reason NOT to go down on Ashe.
Her kit in general is pretty basic. Many times I consider it similar with Jinx--with the Q changing the auto-attack in some way, the W a movement speed slow, and the ultimate is a targeted across-map skill shot. However, when you compare Ashe and Jinx, it is clear that Jinx is superior.
If you land on Jinx's E, you are rooted in that area. You are forced to soak up damage while Jinx's auto-attacks increasingly get faster. Her W keeps you locked into the fight, and after wasting a flash and heal, you are finished off by a rocket.
If you are hit by Ashe's arrow, you stunned (depending where you are) for a second or two or less. Then you may be critted for about 200, depending on the time of the game. Then Ashe slows you by ~25%, and doing mediocre damage. Then Jinx turns around and kills the squishy Jinx and darts off like a rocket herself away from Ashe's torment.
To be similar champions kit-wise, what went wrong here?
That's right. Ashe has two abilities that neither "root" or "stun" nor do damage. Her Q and E. How to fix that? Well I have a few ideas.
Frostshot: TOGGLE: Ashe enchants her basic attacks with ice, Slow icon slowing her targets for 2 seconds. SLOW: 15 / 20 / 25 / 30 / 35%. 8 Mana per shot.
Here are a few new "passives" to give frost shot a new role in Ashe's kit.
FROST ARCHER'S FURY: As Ashe attacks an enemy champion, she shows her increasing finesse and mastery with Avarosa's bow and applies a stack of FROST ARCHER'S FURY to the target up to a maximum of five stacks. Each stack adds 5 / 6 / 7 / 8 / 9 magic damage to each auto attack, maxing up to 25 / 30 / 35 / 40 / 45 extra damage auto attack.
With the FAF passive, it gives reasons for people not to mess with Ashe one on one. The amount of magic damage done can be easily resisted on by typical MR items, and it shouldn't make Ashe the incredible lane bully as most champions who have steroids will easily out damage her if Ashe becomes too aggressive. This damage, like Ashe's Q, can be blocked by Morgana's infamous spell shield. The only problem is that the amount of extra damage done may be too much for the amount of early game slow she has, and may need to be adjusted.
MARK OF THE FROST ARCHER: When Frostshot is toggled, Ashe shows her prowess with the bow and sends each arrow at a precise and deadly location at an enemy, dodging 2 / 4 / 6 / 8 / 10% of their armor.
MotFA will give Ashe a heads up against champions like Leona and Braum, who can often go on her without any consequence. This could make her fit well against tanks and act a lot like Vayne but with without an easy escape or condemn.
Now here's an idea for Ashe's E that could make her seem more appealing. I think FAF would suffice on Ashe, but here's another idea:
PASSIVE: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure.
ADDITIONAL PASSIVE: SAFE PASSAGE: Ashe is always on the run away from danger, even assassins who threaten her. While hawkshot is not on cool, Ashe gains an additional 2 / 4 / 6 / 8 / 10% movement speed.
ACTIVE: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.
This could give Ashe some great escape but could leave her at a potentiality of being able to poke without consequence. Should be tested with care.
These are some ideas I hope could encourage Riot to take a look at Ashe and bring her to look eye-in-eye with other ADCs who often run over her. My intentions have not been to whine about her being "un-viable", but in hopes that one day Ashe can be picked and nobody with type in chat: "EW ASHE NO DMG, GG, AFK".
Thank you for reading, and please respond!
"It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a bygone age, each older and grander than anything wrought by our hands. These are the works of a united Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people of the Freljord, and this land belongs to us all." -Ashe
http://fc02.deviantart.net/fs70/i/2014/198/4/9/ashe_by_wikimia-d6n28cs.jpg
on her to improve on the lack of damage. The mana regen of Jinx is far more superior, so you can ask for that stat to be looked at or you can just grab a flask. If my team already have a lot of damage (a fed Nasus or whatever happened), a few times I have built
with
and it usually worked out pretty well. If nobody can handle something usually there are big problems coming out of it. Ashe have other tools to use. They are might not be good in some situations, but she really don't need what you described.