Interesting numbers (KDA isn't the end-all factor in winning or losing)

Zero Shingetsu··3 votes·2,167 views

https://i.imgur.com/TG5tRDc.jpg

A recent discussion led me to find these numbers in defense of my item builds and selfless play style. I have a keen tactical mind, but my mechanics aren't great and haven't gotten much better over the course of five years or so. Therefore, I tend to play it cerebral - luring opponents where I want them to be, forcing cooldowns in teamfights through "Destroyer Tank" tactics that use one's mental reflex to jump on, highly mobile champions first against them, and so on - and make selfless plays that facilitate my team's success, rather than trying and failing to be the hero myself. My primary goal in any game is to facilitate my teammates and give them every opportunity to look amazing. It works.

As you can see, in many of my wins - and my overall win rate is rather high, jungle notwithstanding - two or more of my teammates have an extremely high KDA as a result of my low KDA. People would suggest I was carried, sure, but these people are consistently in my same tier of competition. Further, it's not as though our opponents are unskilled. The matchmaking is solid, and our opponents match us in every game. And this is putting aside the fact that being carried in 11 out of 12 wins, as someone suggested in another thread, is simply implausible.

And so, I submit to you with clarity and certainty, that play style is a legitimate difference between players that can be effective in winning games. Wins and losses are what matter, and however you have to build, whatever personal strengths your play style has to play to, to make that happen... It's viable. Ideally a League player is equally good at everything, but let's not gate the game here. There is absolutely a place for those who do one thing really well, so long as they understand how best to apply it for the team's benefit.

3 Comments

Zéychin1 votes

This is not meant to take away from your personal victory, but it would benefit you to consider which items do not work well together and perhaps reconsider your choice of summoner spells.

You build Titanic Hydra and Ravenous Hydra in the same game, which do not work well together. You like to play pretty immobile champions (Illaoi, for example. She has a tiny dash, but I would hardly call that mobility in this game), but you do not take Flash, ever. Reevaluate the power of summoner spells, especially Flash. You seem to completely avoid Ninja Tabi and Mercury's Treads as well, if you do upgrade your boots.

and perhaps a more critical comment is your analysis of your KDA versus those of your teammates'; if you have a very low KDA and your teammates have very high KDAs, you have very low kill participation. You're neither damaging/CCing/debuffing the enemy team, nor buffing/healing/shielding//cleansing your team during most fights if you have that low of a KDA. You won a game with 0 kills and 2 assists on Illaoi, but your team had 26 kills.

I don't want you to take away from this that I am completely tearing you down. I am suggesting ways that you can improve your gameplay through effective thinking and preparation.

Good luck on The Fields of Justice.

Pika Fox1 votes

Flash is for the weak. Why use a crutch when you have pure skill?

Zero Shingetsu1 votes

Fair enough, yeah. I have been considering a shift in summoners due to recent conversations here on the boards. I largely take the spells I do because I tend to rely on mobility, but with characters like Illaoi, I've been considering trading Cleanse out lately. The only reason I'm reluctant is sometimes my ult can be completely negated by a good stun, but there are other ways around that.

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