[The Good Idea] VS [The Bad Idea]
[The Good Idea]:
Parry Casting an ability or attacking a enemy champion grants 8-30 (based on level) bonus Armor and Magic resistance and increase your total Armor and Magic resistance by 12% for 1 second. The cooldown of this rune is cut by half if you take enemy champion damage during it's duration. Cooldown: 8 seconds (starts when the effect ends)
,
Momentum's Strength Moving towards enemy champions increase your Armor and Magic Resist by 1-4 (based on level) and increase your total Armor and Magic resistance by 1.2% for 3 seconds. This effect stacks up to 5 times for a maximum of 5-20 + 6% bonus Armor and Magic resistance and decays after 3 seconds without moving towards enemy champions.
,
Fearless Grants 10% + 6-27 (based on level) bonus armor and magic resistance for 2 seconds when damaged by an enemy champion. Cooldown: 12 seconds (starts when the effect ends)
Etc.
[The Bad Idea]:
Iron skin/Magic Shell:
3 armor or mr