Void Staff [Ideas for Changes]

BLIGHTBRINGER··4 votes·1,288 views

So for a long time ever since Void Staff's Penetration got buffed or when Mages got a mini AP Item rework, a lot of people started to notice and say how Void Staff was quite too strong. So i've wanted to share this idea I had in regards to having ways to play around the penetration that Void Staff offers...

item 3135 Void Staff

  • UNIQUE Passive - Dissolve: Grants 40% magic penetration Basic Attacks and damaging Abilities against an enemy gives % Magic Penetration for 6 seconds, Basic attacks give 5% and abilities give 20% (Penetration is Capped at 40%).

###This Penetration bonus applies instantly during the spell or basic attack hit against an enemy, instead of being gained after the damage.

For Instance, here are some examples of how this would interact with some Mage Abilities...

  • Karthus R - Gives instant 40% during the hit due to hitting more than 4 enemies all at once.
  • Katarina Q - Gives 20% (if hits one enemy), E Dagger Pickup (Passive Damage) gives another 20% (if again it only hits one enemy).
  • Cassiopeia DoT abilities like Cassio Q - Will only give 20% and act as one ability instead of giving instant 40%.

9 Comments

Yenn3 votes

I honestly can't even remember the last time I've seen someone build Void Staff, and the only ones you listed are completely shit on by the Adaptive Helm passive, which ignores penetration.

There's no reason for this.

The thigh guy2 votes

I still say it should just be bonus magic penetration not total. Then it still does it’s job of cutting through tanks (although slightly less efficiently) yet doesn’t allow mages to get squishier to 0 mr so easily.

BLIGHTBRINGER2 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=6EmVNdih,comment-id=0000,timestamp=2019-04-01T17:59:27.037+0000)

I still say it should just be bonus magic penetration not total. Then it still does it’s job of cutting through tanks (although slightly less efficiently) yet doesn’t allow mages to get squishier to 0 mr so easily.

Wouldn't be fully a bad idea.

Ahri Baka1 votes

didn't they already nerf the AP on Void Staff many times ?

The thigh guy2 votes

[{quoted}](name=Hikari Sakata,realm=EUNE,application-id=3ErqAdtq,discussion-id=6EmVNdih,comment-id=0001,timestamp=2019-04-01T18:45:32.509+0000)

didn't they already nerf the AP on Void Staff many times ?

It doesn’t matter how much so they have. Currently that item translates to “I deal true damage to squishies, which is already good” and I cut trough tanks.

BLIGHTBRINGER2 votes

[{quoted}](name=Hikari Sakata,realm=EUNE,application-id=3ErqAdtq,discussion-id=6EmVNdih,comment-id=0001,timestamp=2019-04-01T18:45:32.509+0000)

didn't they already nerf the AP on Void Staff many times ?

Flat AP nerfs won't ever suffice for the Passive that ignores a large portion of someone's MR, tanks in particular since this item specifically punishes MR Stacking.

Ahri Baka1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=6EmVNdih,comment-id=00010001,timestamp=2019-04-01T19:07:09.722+0000)

Flat AP nerfs won't ever suffice for the Passive that ignores a large portion of someone's MR, tanks in particular since this item specifically punishes MR Stacking Yes but the nerf is good for early game when you don't have much ap for people who rush it , do you think you can do decent damage if you buy it 2nd item ? no and only dps mages are problematic with it , most of them aren't

Craft Zeppelin1 votes

Sadly, the champions that are not MEANT to be tanky are tanky in this game. So we need voidstaff as it is.

iiGazeii1 votes

I like the idea of a higher percentage of bonus MR, rather than total MR. Like, 60-90% penetration to bonus MR. This would give Void Staff a good niche (tank busting and anti-resistances) without letting a mage delete squishies once it's built.

Alternatively, a true damage conversion, like IE had a few patches ago, for the spells of the user (perhaps with an even tighter restriction, like "spells cast while above 60% mana", or consuming a charge you gain by moving like Luden's, or simply a short duration on a cooldown). This would accomplish the same job of MR penetration/tank busting without making significantly easier to kill champions that don't have a lot of MR to begin with.

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