Void Staff [Ideas for Changes]
So for a long time ever since Void Staff's Penetration got buffed or when Mages got a mini AP Item rework, a lot of people started to notice and say how Void Staff was quite too strong. So i've wanted to share this idea I had in regards to having ways to play around the penetration that Void Staff offers...
Void Staff
- UNIQUE Passive - Dissolve:
Grants 40% magic penetrationBasic Attacks and damaging Abilities against an enemy gives % Magic Penetration for 6 seconds, Basic attacks give 5% and abilities give 20% (Penetration is Capped at 40%).
###This Penetration bonus applies instantly during the spell or basic attack hit against an enemy, instead of being gained after the damage.
For Instance, here are some examples of how this would interact with some Mage Abilities...
R - Gives instant 40% during the hit due to hitting more than 4 enemies all at once.
Q - Gives 20% (if hits one enemy), E Dagger Pickup (Passive Damage) gives another 20% (if again it only hits one enemy).
DoT abilities like Cassio Q - Will only give 20% and act as one ability instead of giving instant 40%.
Void Staff
R - Gives instant 40% during the hit due to hitting more than 4 enemies all at once.