Snowball should be much slower.
Alright so many of you know about a lot of high elo mechanics used to win the game but don't know how to employ them or make good use of them. That's ok, I'll explain.
In higher elo matches and against any higher elo smurfs the game is decided extremely early on and it's sad.
In any lane, especially in bot lane with a good bot lane this is how the game plays out. Since bot lane is most prominent and dominant lane I'll talk from this entry point. Both lane hits level 2 before the enemy bot lane and they chunk the enemy. The enemy plays safe under tower but eventually has to back because they're too low. The enemies also back but the wave is pushing to them. The ones who were pushing have a cs lead very small but still a lead due to tower influence. Now they set up a freeze and they kill the enemy support who's caught in a bad position trying to help shove the wave in. Unfortunately the adc can't 1v2 so now he needs to sit back and soak up exp. The wave is still frozen. The dead support comes back to lane 0-1 but against a level 5 adc and support, his adc is level 6 but alas he is level 3. The enemies notice this and instantly all in the support a second time, instant popping him, then they turn on the adc who used his ultimate to try to turn the fight to no avail. They kill him too as it's pretty much 2v1 at this point. The adc is 3-0, the lane is still frozen, and the adc goes back to base, get's an insane item advantage and continues to hold the freeze. The support backs and runs to lane. Now there is a small amount of time the level 6 adc with a bf sword, pick axe and boots can be pushed in against the level 3 potentially level 4 support and the level 7 enemy adc who has maybe a pickaxe. They try to break the freeze but get chunked as they do. This comes to no avail as the adc happily farms under tower as the support returns. Now they all in the overextended bot lane, with a massive item and level advantage and kill them both resulting in a 1-0 support and 4-0 adc. They push and take tower, the jungler attempts to defend and dies for it. They get tower, 4 kills on the enemy bot lane, they take dragon next, then go top lane with their infinity edge and zeal with boots and take top tower. It's not even 11 minutes in and they're taking their second turrets worth of plates. It's 13 minutes in and the adc has 2 items. It's gg at this point. There's no return here.
Now in lower elos the snowball mechanic is more forgiving but the penalty for dying or taking a bad trade is so massive in this game now that there's almost no possibility for a comeback. Games end before they even begin. The level 2 jungle gank meta needs to stop. Hecarim with ignite just to secure an early lead? Why is this a thing. The reason league's popularity has died down so much is because the longer games and the hope for scaling or comebacks has gone away.
Let's talk top lane. You don't even need to kill someone to win the lane. All you have to do is get to level 2 and win a trade chunking the enemy then set up your freeze and zone them off of minions. You'll have a massive cs lead that you can turn into a kill lead which results in turret plating. Now you'll have a 2 item advantage to maybe what? A tiamat?
Please can we start discussing a means of change for the level of snowballing in this game or at least discuss a unanimous surrender at any time option?