Tower boosting damage to minions by 50%
Good or bad idea?
Good or bad idea?
just make the turret shots hurt, give them scaling lethality shots a renekton or nautilus tanking 45 tower hits isn't funny <- happened in the NALCS Rays Nautilus i think (c9 top lane)
he was a naut and it was c9 top laner not sure if it was ray or impact but he tanked over 30 shots. I think towers should have scaling damage.
for the first 20 min they are the same every 5 min they gain 5% true damage starting at 20% the starting number can be tweaked
So currently it takes about three shots to kill a melee minion (with two shots bringing them low enough to last hit easily with a basic attack normally) and two shots to kill a caster (with one shot giving easy CS if you build enough AD to AA with).
Increasing tower damage to minions makes last hitting under tower a battle of frustration for champions who don't do much damage with their autos.
Not a great idea.