Tower boosting damage to minions by 50%

Arduno··2 votes·380 views

Good or bad idea?

5 Comments

B00B001 votes

just make the turret shots hurt, give them scaling lethality shots a renekton or nautilus tanking 45 tower hits isn't funny <- happened in the NALCS Rays Nautilus i think (c9 top lane)

Speeedy1 votes

he was a naut and it was c9 top laner not sure if it was ray or impact but he tanked over 30 shots. I think towers should have scaling damage.

for the first 20 min they are the same every 5 min they gain 5% true damage starting at 20% the starting number can be tweaked

Ralanr2 votes

He also had a lot of heals and shields from his allies. So...

B00B001 votes

it still should not happen, its ridiculous it took a game mechanic out of the entire game.

teams should have to do what they used to do which was impressive: juggle the aggro.

Ralanr1 votes

So currently it takes about three shots to kill a melee minion (with two shots bringing them low enough to last hit easily with a basic attack normally) and two shots to kill a caster (with one shot giving easy CS if you build enough AD to AA with).

Increasing tower damage to minions makes last hitting under tower a battle of frustration for champions who don't do much damage with their autos.

Not a great idea.

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