Riot, can we please remove clones and from potential bounce targets on spells?

Mafia LeBlanc··1 votes·432 views

For spells like Ryze flux, Brand Ult, Fiddle Crow, Malz E, and other such skills, currently there is a really frustrating interaction for the Shaco / Wukong / LeBlanc player, where the player-generated clone will cause the bouncing ability to go back and forth between the player and the clone, usually causing the player to get hit over and over with no possible counterplay. On LeBlanc, I can't turn off my passive, so if a brand hits R as I'm about to pop my passive, it's a guaranteed 100% kill, regardless of what I do because the clone always spawns right next to me, forcing the ult to bounce between the clone and myself because we are the closest units together. The absolute worst is when my clone picks up a stray malz E, and then force-leashes back to me right before the E kills it and it bounces onto me. I should not have to burn mobility spells or flash to get away from my own clone.

Currently, it also has a downside for the Fiddle/Brand/etc player in teamfights, because a bounce is potentially wasted. Right now, this interaction makes everyone sad, where a player's own ability can be abused by the enemy for a huge damage spike that the player has no way to avoid, and it sucks for the Fiddle player that just ulted in when his silence crow bounces to a wukong clone that is nowhere near the rest of the teamfight, causing the spell to fizzle.

Would anyone object to bouncing spells no longer interacting with player-created clones?

1 Comments

TheLastShadow451 votes

For spells like Ryze flux

Do you not realize how much this will actually help him?

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