My thoughts on the (so far) revealed durability changes.
Giving MR per level to everyone
I like this. It would help squishies better deal with magic burst (so potentially a better chance of surviving a Syndra ult) and better compensates the removal of the MR aura from locket. Also lowers tank burst since a lot of tanks deal magic damage.
Stat rebalancing
Personally I'm a bit worried for how this effects tank like Sion and Shen, both known for having low health and armor scalings for their class. Lower health on tank items means that these two suffer a bit more earlier, and with %pen working as it does they don't really get compensated late (even with Sion's W passive).
Also worried that this makes items like LW even more effective. Which if intended, I understand why they would want them to be more effective. I just thought that they were already effective enough on intended targets and the problem was that they didn't offer enough to buy it for more than just the tank.
Unique effect sharpening
I'm going with "Wait and see** here. This could lead to some interesting results, but it could also really remove any item as a "core" item for tanks. Which admittedly bothers me because every other class more or less has one that's strong (sometimes too strong I'll admit. Like BC).
New tank items
OH BOY OH BOY I LOVE ME SOME NEW ITEMS!
That being said, these could lead to some dangerous (and hilarious) problems. Like this new "Resistances Rabaddon" item that doubles your resistances when near allies. Sounds like a great item for a support tank, but I'm wondering just how crazy it'll be with Poppy's W passive.
It's probably also meant to compensate tanks that are no longer going to build a bunch of resistances in favor of more health. Since health on resistance items is taking a cut for more resistances.
Repurposed items
When I joined league, GA was considered a squishy late game carry item rather than a tank item. So seeing changes to make it more specified is interesting. I'm not sure what other items they'll repurpose though.
I'm looking forward to the changes, though some things worry me. Namely how this is supposed to prevent tank building assassins from being just as tanky as tanks while being more frustrating. I'm not seeing that.
Your thoughts?
in the meta (since
aura was removed put those champions into the bot lane since you're not in a lane where one cheap buy tanks out two people against you). Those champions are just fun and refreshed my interest with support, and can work with low income which is a paramount importance for a support (I believe that support has many many jobs and isn't just "Make the ADC look good").
+
+
+
+ his passive. That doesn't matter anymore though with
+
making armor useless. Yayy for two offense items being enough to counter four defense items with all the damage creep around, yayyyy. /sigh
?
I rarely buy it but it seems like theres gonna be a push to make it a more reliable health option if they focus on more resistances.