Zoe feels awful to play against
The q feels great, it makes a minigame that you know what you're up against, and can fight back. w..... feels pretty rng, but not awful. ult is pretty cool. but the e.... that sleep, just makes the game entirely unfun. Was against zoe supp, and as soon as we were under our tower shed sit in river bush (we were red) and spam it out next to our tower, so that we couldn't pass that point. It lasts so unreal long that pretty much any adc is gonna get a kill off of it. Even morg q has a duration increase with level to balance it out. It doesn't even matter if she misses, cause it creates an unpassable zone that if you enter, you're gonna die. I get in midlane that this would incentivize standing in minions, but when she is support she isnt constrained to be within auto range of minions, so she sits well beyond retaliation range and spams till she hits. (Also, the spell check on the boards does not recognize incentivize as a word, but google confirms it is one. Is that a browser thing, or part of the boards interface?)
I try not to complain without suggestion, so here's mine: lower range at early ranks, or lower duration, with it scaling with level (both sleep duration and duration of the zone) so that each cast isn't a blitzcrank level death sentence. Or increase its mana cost to significant levels, like blitzcrank.