Zoe feels awful to play against

usul1202··3 votes·982 views

The q feels great, it makes a minigame that you know what you're up against, and can fight back. w..... feels pretty rng, but not awful. ult is pretty cool. but the e.... that sleep, just makes the game entirely unfun. Was against zoe supp, and as soon as we were under our tower shed sit in river bush (we were red) and spam it out next to our tower, so that we couldn't pass that point. It lasts so unreal long that pretty much any adc is gonna get a kill off of it. Even morg q has a duration increase with level to balance it out. It doesn't even matter if she misses, cause it creates an unpassable zone that if you enter, you're gonna die. I get in midlane that this would incentivize standing in minions, but when she is support she isnt constrained to be within auto range of minions, so she sits well beyond retaliation range and spams till she hits. (Also, the spell check on the boards does not recognize incentivize as a word, but google confirms it is one. Is that a browser thing, or part of the boards interface?)

I try not to complain without suggestion, so here's mine: lower range at early ranks, or lower duration, with it scaling with level (both sleep duration and duration of the zone) so that each cast isn't a blitzcrank level death sentence. Or increase its mana cost to significant levels, like blitzcrank.

2 Comments

Śhunpo1 votes

The sleep is awful to play against, however.......when she can get a random fucking summoner spell/item to win lane and/or the game it's the most infuriating thing, even more infuriating than a boom bot hitting 4 to the face.

Sure, her one shots are busted, but the fact she can get summoner spells+active items for free is beyond broken. Her W NEEDS limitations. She should not get certain summoner spells and she should not get active items. She SHOULD NOT get Teleport, Ignite, Exhaust or Barrier, especially Teleport. The moment she gets teleport it's like playing against someone with Unsealed Spellbook only you're able to have two summoner spells without giving up a keystone....on a basic ability.

We already have enough RNG with crit., we do not need a mage to have super RNG.

Whoever came up with the idea of a champion having more than 2 summoner spells is just insane.

Serenity461 votes

I agree, but dodging her e is not that hard.

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