Boards Discussion | Let's play "If I was in Riot..."
This is a test to see what we can come up with. Basically, the game is to post your own set of Patch Notes. Within the week, I will update the thread or make another post highlighting the most favored set of custom Patch Notes a user made.
CaptainMarvelous' post made Community Patch notes based on multiple user inputs - but I want to change the experiment up and see the result from more individual views. Also because Marvelous' thread, due to the nature of the Boards, lost some comments and disabled some users from seeing the latest discussions or discussions posted in between the latest and most upvoted. (This is just a Boards glitch that occurs with people with mega threads with lots of feedback)
Rules:
- No absurd changes such as "10% damage decreased for everything"
- You can only post once
- You must make the notes with the assumption that Patch 8.13 passed (which you can find on Surrender@20)
- Each change must have a reason for the change
Example: Patch 8.14
#Mid-Patch Update
- Updated Irelia's E hitbox to match the visual indicator
- [Vel'Koz's Geometry] Updated Thresh and Blitzcrank hook hitboxes to match the visual indicator.
> ##Champions
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Miss Fortune -
*The bounty hunter has had her fair share of infamy across the Rift. We're dialing her badass attitude a bit. *
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Lethality Miss Fortune has become one of her only builds due to the crit changes in Patch 8.11. Its early game advantage over other matchups is a bit overbearing so we want opponents to have more opportunities against her.
- Movement Speed: 325 ⇒ 320
- [Passive] Love Tap: Bonus AD decreased to 40-100% from 50-100% (based on level)
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Yasuo -
Yasuo needs a bit of help in the damage department. Not only does he hit his spike later, but unlike other assassins, he's not able to duke out as much damage due to his spikes as well during the mid-game. Thus, we're giving him more strengths while giving opponents more ways to counterplay him.
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[Passive] Way of The Wanderer
- https://image.noelshack.com/fichiers/2018/24/6/1529158863-new.png Yasuo no longer loses 10% of his critical strike damage.
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Windwall
- Only blocks projectiles from its front
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Minions now gain a blade over their heads when Yasuo has dashed over them for all players
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Xayah -
Xayah hits her powerspike with critical strike much later now. Like many ADCs, she's very vulnerable early on but gains a massive power spike on her third item. We're going to smoothen out her jagged spike a bit.
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E [Bladecaller] now scales with bonus attack damage rather than critical strike chance
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Yorick -
The Undertaker needs a bit more resources to be a team asset.
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A ghoul can now be spawned when allies kill 8 or more non-champion enemies in his vicinity.
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**Tryndamere ** -
Tryndamere is an old pal of ours. We designed his kit a while ago. Now that we have more champions, like Renekton, we believe it's fairer if we make his lane less of a game of chance and more of strategic one. It'll also help with our rework.
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[PASSIVE] Battle Fury - Tryndamere cannot randomly critically strike without crit items. Tryndamere now deals a bonus amount of AD on his autoattacks proportionate to his fury.
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Soraka -
Soraka is doing a good job in this meta of poke and mage supports. However, her objective shouldn't be damage.
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E damage decreased from 70/110/150/190/230 to 50/70/90/140/190
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Brand -
Brand's a bit tricky. It's cool that he's a support but midlane Brand should be respected as well. Thus, we're tweaking his kit a bit.
- R no longer sets targets ablaze but does 30% increased damage to those set ablaze and prioritizes them.
- W radius decreased early on and scales with level. Deals 50% increased damage to minions.
- Minimum Mana Regen: 10.7 ⇒ 11.5
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Movement Speed: 340 ⇒ 350
#Jungle
- Baron
- More Baron Steals!
- HP buffed from 9000 ⇒ 12000
> #Items
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Duskblade of Draktharr -
Duskblade has become a must-have for assassins. We want assassins to have more opportunities to be played in high elo, but also play with their team more. Thus, we're changing Draktharr's passive.
- https://image.noelshack.com/fichiers/2018/24/6/1529158863-new.pngUNIQUE Passive - Nightstalker:
- After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30-250 bonus physical damage (based on level and enemy missing health) and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
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Ohmwrecker -
Ohmwrecker is an item that simply exists right now. With many ways to take down objectives, we feel safe to allow some more ways to defend them.
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https://image.noelshack.com/fichiers/2018/24/6/1529158863-new.png I Exist?!
- When activated on ally turrets, if three or more allies are within its vicinity, the turret grants 10% damage reduction in its area for all non-champions and deals true damage to minions for 10 seconds.(Cooldown 180 seconds)
#Summoner Spells
Ignite- Earlier in Season 8, we buffed ignite to nerf botlane sustain and heal. However, ignite has become too much of a dominant choice with the amount of indirect nerfs to sustain. Thus, we're rolling its damage back. We believe heal's cooldown is in the right spot though.
- True damage reduced: 80-505 ⇒ 70-410
#Runes
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We don't mind Electrocute's damage but sometimes it offers too much. Aery or Comet offer the same amount of damage over the course of a game but Electrocute more often guarantees a kill. To help with snowball, we're going to dial back Electrocute's flat damage but still allow assassins their strength when achieving their items.
- Damage changed: 50-220 (+50% AD)(+30% AP) (based on level) ⇒ 30-180 (+60% AD)(+35% AP) (based on level)
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http://opgg-static.akamaized.net/images/lol/perk/8010.png Conqueror
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We like the viability Conqueror has given to Bruisers but we want to level the playing field a bit more. Conqueror is a rune intended for extended trades and for split-pushers. It also has allowed toplaners to go botlane to do an ADCs job - melt tanks and siege. However, usually the winning side of a lane dictates how well this rune plays out in a game. Thus, we're adding it into part of our mission to stop snowball and push more carrying potential to other lanes.
- https://image.noelshack.com/fichiers/2018/24/6/1529158863-new.png [Ruler] Your first attack against enemy champions grant 10-35 AD. lEvery second in combat with an enemy champion grants you a stack of Ruler up to 4 accumulative stacks. Ruler stacks grant 5% of your damage into true damage. After 4 seconds, melee attacks refresh the buff by 1 second while ranged attacks will lose it. (Cooldown 8 seconds)
- https://i.imgur.com/RDtRcD5.png
After 4 seconds in combat, your first attack against an enemy champion grants you 10 - 35 AD, based on level, for 3 seconds and converts 20% of your damage to champions to true damage.
#Miscellaneous
- Death timers lowered early on until 10 minutes

Tantrum now applies for spells as well as physical damage. Should help him with general tankiness. It has always annoyed me that this was only for physical damage.
Hawk shot feels awkward to use sometimes, punishing you for granting sight during a fight when it should be one of the strengths of the spell
base movement speed increased from 330 to 335
Essence flux is extremely outdated, a spell that requieres to hit both allies and enemies is unintuitive
base movement speed increased from 325 to 330
Essence flux:
no longer gives bonus attack speed to allies
now marks enemies for 4 seconds, allies who damage marked enemies gain attack speed
from a design perspective caitlyn decides whoever can lane against her more than any champion. we decided to make her laning phase less overbearing while buffing her later in the game
tristana has always overlapped with champions like caitlyn, we're giving her some unique power to make her a low range high single target burst markswoman which is basically what she always did
Lucian has always felt imbalanced because of how his kit only brought damage and mobility, we will try to solve this problem by making him a direct counter to slow based champions while giving him less mobility
Ardent blase:
attacking marked champions now cleanses slows instead of bonus movement speed
mark duration reduced from 6 to 2 seconds
kalista has too much power loaded into utility making her unable to be balanced between pro play and regular play, we're nerfing her utility and helping her in regular play
Lulu took a huge hit with the recent pass on Gifted Shields. While we still believe the change was the right way to go, the amount of power that was taken from her was still huge, and especially disproportionately huge compared to the rest of the class.
Lulu was also not an overly performing champion either, so compensations are in order.
Additionally, as a follow up we are making changes to her kit to make her less frustrating to play against, in exchange for more proactive and offensive power.
This should both give Lulu's more avenues to work towards a win, especially in a world where her ability to Shield is less reliable.
Ball and has a brief travel time, ( 0.5 seconds ) dealing damage upon landing in a small area.
's Shrine.




