Good and bad examples of mobility in the game.
#Escape
Good example:
Must have an enemy to target away from her attackers or she's literally setting herself up for death. Also loses tempo and potential engage, punished with a long CD.
Bad Example:
Uses her E to dash away and get a shield, essentially covering her for using the move in a cowardly fashion when she is supposed to be an all-in champion.
#Engage
Good example:
Telegraphed but powerful, must plan out and time engage with his ultimate well for maximum results.
Bad Example:
Exclusive access to back line and no interactive way to stop or avoid it. Basically, press R for a huge advantage in fights.
#Evasion
Good example:
Can use his dash to avoid a skillshot, but loses a potential engage and part of his damage rotation, as well as his second dash.
Bad Example:
Just dodged your skillshot, and gets a targeted burst attack and a potential kill after effortlessly dashing out of your ability. Yay.
#Making picks
Good example:
Take a risk by jumping at an enemy, losing major resources if you miss and opening a huge window for enemies to counter-attack.
Bad example:
Press W for a free kill.
#Roaming
Good example:
Must plan out route through the jungle and over terrain so as to not lock himself out of escape or chase potential.
Bad example:
Near-global presence on a 2 second cooldown.
We need to make stronger niches for mobility.
is good.
isn't a vanguard, silly Melle. Get your head together.
Make her W feel rewarding. It's so damn clunky and awkward, and her E doesn't feel as rewarding as a result.
Could use some tweaks to her combos to give more variety.
Maybe his E could be modernized, but otherwise is fine.
Engage is too binary, could use some variation in combo chains.
Strengthen his anti-auto attack niche while weakening him to spells, but reward him for surviving in different ways.
Seems ok, but Burrowed Q could use some strategic tweaking.
This guy needs help.
I put down an acceleration gate and blast 'em with a hyper charge! Face the future!
"Healthy, eh?"
"Everyone loves us!"
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Doesn't take you very far, but allows you to escape sudden skill shots. Requires a good amount of reaction skills.