Lux evaluation/nerf ideas from a filthy Lux Main
so I think after having played Lux for awhile now since her quality of life buffs, and seeing her be successful on players with less experience with her than mains its clear to me that Lux is in an overtuned state. While Lux i feel will always teeter on the high win rate side due to the nature of her kit/safety, there ARE some things about her I feel are a little oppressive and may have put her over the top. So to evaluate Lux I wanted to point out her strengths and weaknesses in her current state/kit.
STRENGTHS:
1.) Easy to Land Harass 2.) Strong utility with Shield/Slow/Double Binding 3.) Huge Range, especially with ultimate 4.) Great Full Combo Burst
WEAKNESSES:
1.) Very High Mana Costs 2.) Very long cooldowns without CDR items 3.) Base Stats make her one of the most vulnerable Champions in the game 4.) Immobile and easy to explode when caught out
Now, you might look at these at first glance and be like "well that seems balanced enough". And sure, even as a Lux main I can honestly say for awhile now I haven't felt that that was overtuned. Her E's damage is very negligible if you do not proc the passive in lane, and the passive makes her vulnerable. For me though, I feel the biggest thing I have noticed as a Lux main is that I can throw out Q on cooldown when it is safe to do so. And that means opportunities to catch and kill my opponent. I can wittle down with E's until kill is prepped. All I have to do is land a Q at this point. the problem is, due to low mana cost on Q I am able to just throw it out constantly in hopes I catch my opponent. there are drawbacks to this, If i get caught by jungler, etc. I'm screwed. If its an enemy laner like Talon/Zed/Kassadin I am now being zoned out for the duration, but even then...the punishment is not enough. I do not go OOM from throwing out these bindings ever and I rarely feel its a bad idea to throw out a binding if I have managed my wave well. If i have the wave in a spot where I can retreat to tower quickly, then I can throw out bindings with little to no consequence. I feel this is a part of what puts Lux over the top.
Alternatively, I also feel the cooldowns on Q and E are kind of backwards. You can't really nerf the damages of Lux because without passive, they are not that high. and her ultimate, is her ultimate. if she catches you with a snare you should be dead. plain and simple. However, the E cooldown is a flat 10 seconds at all ranks, while the binding starts at 15 and eventually gets down to 11. personally I feel these cooldowns should be flipped. the E cooldown early on in the game when the mana cost hasn't increased yet is a no brainer to throw out and harass all day. Until it is ranked up it doesn't feel like there is much decision as is the idea of "throw this out on cooldown". The Q getting a shorter cooldown would amplify her ability to catch people out and be a sniper, and honestly is the harder skillshot of the two. Good Lux's land their Q, bad ones don't. The E cooldown being lowered at earlier ranks and 1 second higher at max rank would make her more vulnerable for longer times early on as you will have a bigger window to aggress on her, especially if you can indeed dodge her E.
And lastly while I do not feel Lux needs any damage nerfs whatsoever, if you want to make Lux less "safe" the one way to do that is to shift a bit of power from her abilities (mainly E) to her passive. A prime example would be shifting maybe 10% damage from her E to the passive on the AP ratio. this would make the E damage do less by itself, but the same if you proc the passive. Still feel the mana cost is the big culprit, but the other two ideas I mentioned are just alternatives I thought of after playing a fair amount of Lux last season and this season.
on the front liners and maybe on the ADC. Once her spells are on cooldown, she is extremely vulnerable. Yes, CDR builds are popular with her, but 4-6 seconds is all you need to take her down.