"if u can't play any ADC just opt to caitlyn"
this is the wrong mentality and just shows how rewarding and how reliable the champion is
this is the wrong mentality and just shows how rewarding and how reliable the champion is
I wouldn't equate Reliable with OP.
She has her range, her traps, some mobility, and doesn't completely fall off later in the game. But she's still not going to do more DPS than other ADC's designed to hypercarry.
I do find it awkward however, that we advertise her as such a noob friendly champ, yet she still sits in the 4800ip range. Newer players will go for the cheaper ADC's like Ashe, Sivir, Trist, etc.
It might be because her high skill cap and her mid game. Her mid game slump is hard to deal with for some if you dont know how to deal with it. And she has tons of hidden interactions with her autos, abilities, spells, etc.
take a look .. if she is broken then why she is middle of pack ?
[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=61NmptN6,comment-id=0002,timestamp=2017-06-09T22:30:19.094+0000)
take a look .. if she is broken then why she is middle of pack ?
op.gg sucks
She hovers around a 51% winrate on about every site...
how does it suck ?
its based on korean server plat and higher
which is usually considered the best and most talented player base
she has a 37% play rate - that means that there is 1) higher data pool 2) more people playing her will influence people who arent particularly good at ADC to play her 3) skill floor makes it easy to play, easy to play + how much dmg she outputs = more people wanting to play her
she's the middle of the pack because more shitty people pick her up and play her. if you look at only high elo statistics you'll find that she has a much higher win rate
https://gyazo.com/747dd860b8ddc55cad92388d9c4f1f38
edit: i filtered games to show only challenger
those stats are based on korean server plat + rank
yet she falls off after 1st back , she has no attack speed steroid and she is typically bad mid game. her two biggest strengths is range in lane at start of laning phase and her late game 6 item crit build
but most other adcs out scale her ... or have better 1 vs 1 dueling potential or highly mobile
you're repeating the same thing that everyone else says. on PAPER she doesn't have a midgame because she doesnt' have any scaling AS passives or steroids besides her headshot. to make up for that she builds zeal after BF and actually thats pretty much where that build started. caitlyn finishes runaans before completing IE BECAUSE it gives her AS AND got her to her headshot passive more frequently (prior to changes to the interaction)
they have made it where this item
wont proc head shots
now what ?
Because of its interaction with Headshot, Runaan’s Hurricane has been Caitlyn’s best option for area-of-effect and single-target damage. We’re removing this interaction so Caitlyn’s forced to choose which type of damage she wants to spec into. Similarly, we think Caitlyn’s at her finest when she’s sniping enemies with Headshot procs off of well-placed traps. Right now, she gets to have that as well as high sustained damage in teamfights via right-clicking. We’re hitting the Sheriff’s scaling with attack speed items to keep her focused on traps as the game progresses. Base stats BASE ATTACK SPEED 0.568 ⇒ 0.543 LV1 BONUS ATTACK SPEED 10% ⇒ 15% ATTACK SPEED AT LV1 0.625 (unchanged) Passive - Headshot REMOVEDHURRICANE HEADSHOT Runaan’s Hurricane bolts no longer stack Headshot
Yea she broken
Sure you can play Caitlyn, but youre gonna have a rough time if you dont get ahead early.
You guys take me too seriously. I love it.
the problem with the adc role is: half the adcs require a certain peel oriented support. from the rest of the adcs half of them are not meta so youre left with 25% of adcs avaiable for the solo queue player.
Hasn't Caitlyn always been one of the "opt to this if you can't play the role well" champions simply due to her AA range?
range and safety
She has a low skill floor, but she has a much higher skill ceiling than people give her credit for. Trap placement (in and out of team fights), net use, etc., separate a good Caitlyn from a poor one. Given her playrate, I'd say this in itself is an argument that maybe she's a little overtuned. But there's nothing wrong with a champion that's simple enough to pick up and play at a basic level, while also rewarding those who invest into learning their ins and outs.
placing 3 traps infront of blue path to dragon and 5 alongside river towards baron hardly attributes to high skill ceiling.
the infuriating this about caitlyn is that she isn't punished hard enough. often times she can simply disengage anyone with her net. there is little downside to playing her
Right. You can also use the traps in a fight, though. And in the laning phase.