@Meddler/CertainlyT/etc. Should there ever be a resource that generates when you are hit?

darkdill··3 votes·636 views

I've been thinking on ideas for a "Hatred" resource, and one thought I had was that, along with perhaps constant slow regeneration or generation from attacking, this Hatred resource could generate either from being hit by basic attacks or generate more quickly when you are low on health. The latter, however, is too similar to Renekton, so I wanted to look at the former: generate resource when hit by attacks.

The first problem I see with such a style, however, is that it could induce "Irelia syndrome", in that damaging the Champion with this Hatred resource could actually put that Champion ahead of his/her opponent (just like if you get ahead of Irelia in health, she stuns you). The other is that generating the resource when healthy would undoubtedly be worse, leading to confusing management.

There's probably more to it, but I'd like to hear an expert opinion.

11 Comments

eyes wide shut2 votes

You already kind of have that with gnars rage bar. Just sayin.

darkdill1 votes

I guess.

Apex Citavista1 votes

Not quite. He said "when you get hit" not when you attack. However I don't really think it would work out too well. Way to beat it? Don't attack him at all, make him the last person you kill. Unless he's monstrously fed or something, it wouldn't be a problem. Also I don't think it would be a good idea honestly. Because that means that your power is COMPLETELY dependent on your opponent. So just play nasus, and Q farm. Rush a spirit visage and you can usually out heal any harass you take. And just never attack the enemy.

The Mormonator1 votes

[deleted]

darkdill1 votes

Uhh, wrong topic?

The Mormonator1 votes

What the heck? Sorry man O.o my post got teleported to yours. Uhm...nice idea though. I'd like to see that in game especially as a tank mechanic.

Quepha1 votes

renekton generates more rage when low on health, i think it would be a fine mechanic but the abilities need to be dodge-able so the champion is dangerous when you bring them to low health, but not winning by getting to low health.

SmokingPuffin1 votes

Some champions I think could work with a resource they acquire when they get hit:

Leblanc could get charges that power deception skills. Olaf could lower his ult cooldown when struck by a champion. Gragas could store stacks that buff his next drink.

It seems like you could make a resource like that in a healthy way. You'd have to be very careful about what the resource does and the rest of the kit it's on.

Kingsgrave1 votes

The best possible champion for that kind of resource would honestly be Garen and you call it "Courage" or even just "Perseverance"

Kingsgrave1 votes

The best possible champion for that kind of resource would honestly be Garen and you could call it "Courage" or even just "Perseverance"

MetaCosmos1 votes

Olaf? The lower he gets the faster he attacks.

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