Problem with Abyssal Scepter update: It's still bad on long-range mages because of the aura
Any long-range mage who might want to use Abyssal Scepter essentially wastes a huge portion of it because they can't safely use its aura. If they're close enough to use the aura, they're probably going to die because they're not being safe.
I question why it's still kept as an aura instead of applying a debuff on dealing spell-based magic damage that lowers enemy MR.
(And others, looking for close range spells.)
and other midlane assassins with gapclose stuff.)
and any health stacker buying sterak's or maw
, but AD Champions are allowed
, which fits seamlessly into almost any AD champion's build. Why should one class be forced to build class neutral items and forsake their progression when other classes have multiple options that fit right in there?

.
). It doesn't really feel like their itemization is being refreshed like the juggernaut/adc reworks accomplished.