sustain damage tanks and bruisers are ridiculously weaker post patch

Affinity2··2 votes·924 views

With the exception of mana regen changes (for some tanks this is a benefit others like olaf still greatly suffer) there is absolutely no buffs to melee anywhere. I might add this is a minor change as well as early health regeneration also took a massive hit and barely scales up for most characters as the game goes on.

(EDIT*Other players also pointed out to me that health and resistances are generally beefed up in the early game now at first glance this is a decent buff What are your thoughts? do you find yourself in less trouble during the early game and enough time to live through that ranged harass before you hit your power spikes?)

  1. The dragon buffs are all offensive in nature and shit on defensive stats (will provide why if asked but it should be plainly obvious)

2)baron buff no longer gives regen so basically as a non sustain tank your worth even less in a siege than you were before RIP meaningful health regen

  1. while it may "seem" like the resistance changes were a buff to tankier champions toplaners jungler ect, most good players already would not get punished for resistances because they could plan out encounters and what type of damage types they will face so 720 gold wasnt a heavy investment for a player who wants to FINISH the resistance item they were going for early on. the only thing you accomplished is now a null magic mantle can get picked up by a ranged toplaner and they wont get punished for it while there chugging pots with beefed up damage mitigation. You could have easily reverted randuins omen for the same effect instead of it still building out of chain vest from cloth. Build paths are no more convenient for melee than they were in the past

  2. Tower diving is substantially more difficult.... tower damage, the shield that tier 2 gives, more vision in the game, increased player damage and earlier stats. Its all pretty much a big joke. i think ill stick to poking people out of tower range. Theres pretty much no counter argument here.

  3. These new bruiser items are.... a joke. look at the stats they give you lol. these items have some of the worst value i have ever seen outside of atma's. Ohmwrecker might need some more testing but this "Ohmwrecker is 95.2% efficient" source (http://leagueoflegends.wikia.com/wiki/Ohmwrecker) is not enough. 50 armor 300 health and cdr looks convenient but in reality this item doesnt scale much. Meanwhile Righteous glory "Total Gold Value = 1973g" 1973/2500 =78.9% gold efficient.... yeah wouldn't be caught dead with this item. i would build a Talisman of Ascension before i ever touch that item at least i can siege at that point source (http://leagueoflegends.wikia.com/wiki/Talisman_of_Ascension)

Meanwhile jayce got a buff???? love the logic.

Do your part by exerting your influence on this game. you can change the game. give a bump give a like do whatever you can to get something at least tested and moved onto the PBE. Its been 3 seasons and they still dont have this shit together. Lets do our part people.

Buff tanks 2014/2015

7 Comments

Meserion2 votes

Riot keeps buffing there ADCs they dont' care about anyone else unless that other role is required for ADC to flourish...

Cozarkian1 votes

Mid assassins that burst down ADCs are getting a larger boost than ADCs. Not only are AP items cheaper per AP, but champions like Akali/Fizz will have higher AAs to boot.

Cozarkian1 votes

Good point. The 8% AD/AP buff means all champions will die faster because there is an across the board increase in damage (even tanks/supports do more with AAs). Thus, champions that build defense will find themselves dying faster while champions that build offense will find themselves killing faster.

We might start seeing more lifesteal bruisers than traditional tanks.

C9 Scott Free 1 votes

So basically the carry junglers can barely survive the jungle and the sustain/tank junglers don't matter late game. Sounds like "balance" but not really.

Affinity21 votes

Its just another series of buffs for an already solidified meta Range=safety during seiges free form movement abilties=safety during tf's A shitload of disengage= safety from all things melee

Pro tip if you dont have 4 ranged champs with one siege ability and fills in team gaps your doing it wrong.... I guess the jungle is the only place for melee for now

(inb4 nunu mundo j4 olaf siege tanks are the only thing that work in the jungle and proceed to get nerfed)

Talamare1 votes

These tanks were also heavily punished in the jungle, camps have such massive hp and damage that you basically need to kill them fast to do well

Affinity21 votes

and not to be a like whore but the more likes you give the faster this gets to the top of boards and closer to riots attention so any help is appreciated :)

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