[{quoted}](name=Knight Kore,realm=NA,application-id=3ErqAdtq,discussion-id=5rmK5bu2,comment-id=0001,timestamp=2015-08-11T23:38:21.128+0000)
This is going to help Rammus's early clear a ton, at the very least. Its all he really needs. Rammus's early is straight horrific.
Rammus early isn't the only problem,, he is the tank with the least cc in end game. seriously his Q cc is invisible and his taunt is single target small range 2 sec taunt.
his utility is small,in fact 5/10/15/20/25 armor shred (he doesn't have physical damage really) for 1-2.25 seconds , really? even kayle passive has a longer duration the only 2 things you pick rammus for is:
-one of the best tanking in the game
-one of the best tank damage dealer in the game against carries
his cons:
-lacks of utility as a tank
point 1 is unquestionable and rammus does good on this side but being unkillable is useless if the enemy team has 0 reasons to focus you. they should focus you because you are a threat.
point 2 now. thornmail and W is the biggest source of damage in Rammus's kit. the thing is that people attacks you only for 2 seconds and then they wait until your W ends.Thornmail is also being nerfed. His R requieres people to stand in. overall you aren't a big threat.
they should:
-increase rammus's R radius, or reducing its duration while increasing the damage. that way rammus's damage is more reliable.
-increase the armor shred duration by a lot