Skill Shot Speed Scaling
Welcome to the SSSS discussion thread!
Here we discuss the merit of adding level scaling to skill shot missile speeds. Throughout the course of a game champions gain a lot of movement speed through items. We can say that movement speed scales through the game. A lot of slower skill shots such as Morgana's binding and the stun on Annivia become harder and harder to land as the game progresses. Which leads us to the problem and how to solve it.
PROBLEM: Slow skill shots become increasingly hard to land as the game progresses. Champions like Annivia and Morgana become less relevant because of this. This creates a situation which isn't very fun for the slow skill shot champions.
SOLUTION: Add missile speed scaling to these abilities so that players playing these champions can enjoy a better late game.
VERDICT: What do you guys think? Is this even a problem for you? Do you like this solution? Is it too much of a departure from the game-play you're used to?
, doesn't mean everyone is good with that particular MS item.
items,
items, ghostblade, dead mans, talisman of ascension. the alacrity and furor enchants.
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,.... should they not be able to dodge this?