Is Fantasy LCS Scoring Broken?

hotarse·2/5/2017, 6:15:06 AM·7 votes·877 views

I don't mean to say that it is broken in the literal sense. I mean, I think the way points are calculated might not exactly be representative of how well a player has played in their game.

For example, Flame had two relatively lackluster games with Immortals, both longish losses. He scored 24.69.

Hai has two amazing games in great victories, short games, amazing KDAs. He scores 31.74.

I believe the problem is that there's no way to account for game length. As games get longer, more points are gotten. The thing is, just because a game is long doesn't mean a player played well. Points are being handed out not based on how well a player played, but rather how long a game went.

To fix this I would have to recommend that wins are rewarded more points based on how quickly they are gotten. I also recommend that wins are given a few more points. I also don't think bonuses should be given for 10+ K or A. Maybe Kills or Assists per minute could be rewarded though.

Anyway, that's my two cents. I'm 2-0 in my league so far. Could lose this week, but I still have a decent shot.

1 Comments

Sarke042/7/2017, 2:11:01 PM1 votes

U are right with that. The longer the game goes the better score u will get. Thats why i use to go for teamfights focused teams and also for a 50%50 matches. I dnt think is how it should b working either.. But since is based on score I cant find any solution for that. Unless u change the K/D/A score for an analist valoration like they do in comunio.

Well... Thinking about it, another way is doing the average points per min and multiply for a 20 min match for example. That could work.Ill add that or u can also do that yourself.

http://boards.na.leagueoflegends.com/en/c/fantasy-lcs/LmRyTn4z-how-fantasy-should-be-and-few-ideas-to-improve-scoring