Suggested Lee Sin Change

Talamare··1 votes·416 views

Q damage changed from 50/80/110/140/170 (+ 90% bonus AD) 50/80/110/140/170 (+ 90% bonus AD) (+ 8% target's missing health)

aka TOTAL DAMAGE: 100 / 160 / 220 / 280 / 340 (+ 180% bonus AD) (+ 8% target's missing health) To 30/55/80/105/130 (+110% Bonus AD) 30/55/80/105/130 (+110% Bonus AD)(+12% of target's missing health)

aka TOTAL DAMAGE: 60/110/160/210/260 (+220% Bonus AD)(+12% of target's missing health)

While this may feel like a straight nerf, it is actually a very fair trade and a buff in many occasions. 1 - Lee Sin will scale better with AD, rewarding building AD on him. AD which combo's well with his passive and ultimate as well. Without considering the increased % of missing health. Lee Sin would only need 200 Bonus AD to match the current live values. 2 - The execution is more powerful, helping you better guarantee kills. With secured kills you can snowball harder.

The downsides of this change is that Lee would be significantly weaker early game, his borderline broken levels of dueling will be hampered slightly. Also, since the damage has been slightly shifted into the execute using Q2 as a gap closing technique would also be hampered.

4 Comments

LankPants1 votes

While this may feel like a straight nerf, it is actually a very fair trade and a buff in many occasions.

The problem with this is that Lee doesn't need a fair trade that buffs him in some way. He needs direct nerfs. He's just head and shoulders above the rest of the cast right now except J4, and since J4's getting some (misdirected) straight nerfs to bring him into line there's no reason Lee should get 'nerfs' that just shift his power around and don't really do anything.

Talamare1 votes

It's a very fair trade that would better balance him, shifting power around is often enough to bring a champion in line.

thinking man1 votes

Why do people still think Lee is a problem in the reign of Jarvan/Vi?

LockeTheHunter1 votes

Lee doesn't need changes. He's fine.

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