RNG DRAGONS IS A BAD MECHANIC

StoryDuck··5 votes·1,004 views

I hate the god damn random dragon bullshit. Why? Well maybe because when you are playing late game comp it feels like shit to see 3 infernals spawn in a row. This hasn't happened once, not even twice, but three times in a row. We made some good plays and might have been able to get back into the game but no...RNG says "fuck you here's a cloud drake". Have fun against 3x infernal on enemy team. Legit entire enemy team can all just one shot our tank now. Playing a poke comp? Well you better hope a pair of Ocean drakes don't spawn because it will make your entire comp pointless. Oh, look the enemy is a siege comp and three mountain drakes just happened in a row...fun.

Why do we need this RNG bullshit?

13 Comments

GrievousFetus2 votes

But you have the ability to contest every dragon and take every dragon, and simultaneously deny the dragon to the enemy.

"th-the enemy team got all the infernals and w-we only got the cloud drakes!" is a complete non-argument because there's absolutely nothing stopping you (aside from not being as good as the enemy team) from just taking every dragon. Why didn't you have the cloud drake and all 3 of the infernals?

Some of the dragons benefitting some team comps more than others is a pointless observation when it's still totally in your power to take them.

StoryDuck2 votes

So...the late game scaling comp that needs to get to late game in order to start winning fights needs to try and fight early game dragons. I just want to make sure I understand what you are saying here. As people on these threads are incapable of admitting that someone might have a point I'll just skip the part where you give BS saying yes you should and I will tell you that we did. We lost the team fight for the first infernal because we didn't have time to scale up. We were actually in position first with vision. But, when the enemy team is early game duel focus it didn't matter. They killed us took drake then we were behind more. We tried to scale up and farm but oh look infernal #2. Jungler tries to steal because there is 0 chance of contesting, fails and then #3 infernals spawns, guess what happened. So Mr. youhavetheabilitytocontesteverydragon, what's your explanation for that? How were we supposed to contest? Oh, and how do you contest when your mid goes 0/5 in 10 minutes and just died and now the enemy team is taking drake?

GrievousFetus3 votes

So it was your fault for drafting a late game scaling comp which have been getting progressively worse in general.

StoryDuck2 votes

lol, Bullshit reply confirmed. It ignores the information in mine so that you don't have to admit your wrong yet still blames me for being bad. You haven't answered my question GrievousFetus (nice try to change the subject though, but I'm proving you wrong). How were we supposed to contest the drake in that situation?

CØulrophobia1 votes

You expect a normal reply from somebody named Griveous Fetus?

StoryDuck1 votes

fair enough lol.

GrievousFetus2 votes

First of all, even when dragon gave a stacking buff, the AD+AP %bonus buff was the first buff, giving a power boost to the team that got the first dragon which is typically the team with the strongest early game, which allowed them to secure future dragons even after the other team started to hit mid game.

Second, teams typically have at least 2-3 strong early game members even if they incorporate some scaling champions like GP or Vayne etc. It is exceedingly rare that your team is so late game focused and the enemy team is so early game focused that it is a foregone conclusion they will get the dragon. If that's the case, that is earnestly a drafting problem and on your team.

Third, dragons aren't always determined by teamfights. Early dragons can often be solo'd by a jungler, early dragons can be taken by the jungler plus 2 botlaners after a successful gank, early dragons can be stolen, and early dragons can be the result of a TP gank by the toplaner, etc.

Fourth, failing to steal a dragon is a failure of your team. It is literally getting outplayed, or more accurately failing to outplay your opponent.

Fifth, if your team is so blatantly late game oriented and the enemy team is so early game oriented, even them having 3 infernals isn't going to change that. If anything it's partly wasted on them provided they fail to close out the game fast enough.

Sixth, if your team had better positioning and vision then I can only conclude you misplayed and lost the teamfight of your own accord, you'd have to have huge drafting problems if you had all of these advantages and are insisting you lost due to raw numbers. Skill is always a factor, otherwise early game champs winning lane and late game champs losing lane for instance would be assured when your jungler is an intervening force that prevents this from being set in stone. The exact same thing applies to dragons.

Bansheenoir2 votes

Deal with it. Randomness is what makes everything fair for people.

StoryDuck1 votes

Riot was supposed to be making strides to remove randomness but they added these dragons. I feel these are way worse then GP's old ult randomness or anything else because it has a far greater impact on the game. Given, it isn't many games this happens but anyone would be frustrated after watching RNG dragons ruin your game 3 times in a row.

Ralanr3 votes

Randomness in PVP is a frustrating factor that you can't really plan around (Crit). Randomness in a PVE setting that effects everyone more or less the same is honestly a better form of rng.

StoryDuck1 votes

I've never really had a problem with crit because it works out pretty balanced (except those random 1% crit runes that happen)

AL0001 votes

It's called POWERPLAY!

Riot wants to make objective is more important than itself boring game at every time.

Barny Miggo1 votes

Honestly the only thing I find annoying about the rng of the dragons that, sometimes it happens that when the enemy team is winning hard they get 3 infernals, but other games where you happen to be doing really great early, a not a single fcking infernal spawns. This happened in 5 games in a row today in ranked and it was extremely frustrating, I won only 1 of them because we somehow outscaled a 3 infernal enemy team which was destroying us in the early and mid game. Other 2 of these 5 games happened that we won the early game, got 2 air drakes and 1 ocean drake in the one and 3 air drakes in the other, both games enemy outscaled by comp and won. The other 2 games our bot lane happens to lose as usual and enemy got 3 infernal drakes in the 23th minute, I seem to be helpless towards that as a top laner, no matter how many good tp plays I made in the early and mid game, my teammates happen to get to late game, losing the lead they had and getting picked off one by one around the map. Seems like I had the unpleasant experience of having a few bad games, but this has happened to me TONS of times around the season and I find it mildly frustrating when I have to deal with bullshit rng which decides how the game is gonna go.

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