Rammus Rework(just for fun)

DragonShea··2 votes·590 views

So Just for fun, I wanted to make this Rammus Rework as I think that while he is solid, his kit is rather old and needs to be freshen up as he scales too much with AP of I wanted to add some AD scaling to his kit to so that he can make more use of his passive.

Passive: Harden shell. Rammus gains 20% of his Armor and 10% of his MR as AD. In additional He also reflects 4/6/8% of all damage taken at level 1/7/13.

Powerball mana cost 60/65/70/75/80. Cooldown 14/13.5/12/11.5/11 seconds. Rammus instantly gaining 40% MS and an additional 5% per second for the duration of the effect. Any target hit by Rammus will take 50/65/80/95/110(+110 AD). Powerball also deals (0.5% extra damage) per MS up to a cap of 800 or a maximum of 40% extra damage. lasts up to 7 seconds.

Defensive Ball Curl: mana cost 45. Cooldown 12 seconds. Rammus increases the Power of Harden Shells Reflect damage by +25/50/75/100/125% and gains 20/40/60/80/100 Armor and MR for 6 seconds

Puncturing Taunt. Stays the same.

Tremor: Now also deals damage based on AD at 10% per tick. but reduces the damage scaling of AP to 15% per tick.

6 Comments

biologist111 votes

What about we keep the ult doing magical damage but have the puncturing taunt takeaway mr instead of armor? Also keep the extra move speed available from the q infinite instead of 800 just for the full movespeed rammus fun :D.It should not affect his actual game play that much.

DragonShea1 votes

{quoted}

What about we keep the ult doing magical damage but have the puncturing taunt takeaway mr instead of armor? Also keep the extra move speed available from the q infinite instead of 800 just for the full movespeed rammus fun :D.It should not affect his actual game play that much.

The Armor to Mr might be cool but depends. Maybe it should go the middle ground and reduce armor and MR at a lower value. As for the MS it's just the Damage bonus that is capped at 800 not Powerball MS. Can imaging if Rammus with homeguard, Ghostblade, Elixir and buffs charged at you with that much MS! That would be about max 9000 MS =450 % extra damage. that is way out,

biologist111 votes

Oh sorry miss understood it. Yeah I would either have it armor to mr or have it smaller value of both.

Tworie1 votes

Seems like a massive nerf to me...

Honestly you'd have to build Rammus with a lot of health since building armor would just kinda make his passive damage weaker...

Like, reflecting 10% of like 100 damage isn't a whole lot if you build him with a lot of armor I like Rammus as he is now... y'know... reflecting a flat amount of damage that scales off of his armor... Like, reflecting flat damage is what's making him so OP with Thornmail atm

DragonShea1 votes

{quoted}

Seems like a massive nerf to me...

Honestly you'd have to build Rammus with a lot of health since building armor would just kinda make his passive damage weaker...

Like, reflecting 10% of like 100 damage isn't a whole lot if you build him with a lot of armor I like Rammus as he is now... y'know... reflecting a flat amount of damage that scales off of his armor... Like, reflecting flat damage is what's making him so OP with Thornmail atm

Well these are just Ideas and any mistakes that I do I'll improve on. I didn't want Rammus to be OP with his hypothetical passive.

HitHack91 votes

What, nooooooo , this is a useless rework , in LOL are so many champs who need a rework , but nooooo , we are Riot , why we should not do a rework for a normal champ . You have Yasuo , Vayne , Darius etc , but you rework Rammus ... just stupid and useless . And if you don't play a champ please don't suggest rework mechanics, because you don't understand how the champ works ... #PlsDon'tReworkRammus pls ;((( This is a nerf ...

Ps: Sorry for my English ...

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