Rammus Rework(just for fun)
So Just for fun, I wanted to make this Rammus Rework as I think that while he is solid, his kit is rather old and needs to be freshen up as he scales too much with AP of I wanted to add some AD scaling to his kit to so that he can make more use of his passive.
Passive: Harden shell. Rammus gains 20% of his Armor and 10% of his MR as AD. In additional He also reflects 4/6/8% of all damage taken at level 1/7/13.
Powerball mana cost 60/65/70/75/80. Cooldown 14/13.5/12/11.5/11 seconds. Rammus instantly gaining 40% MS and an additional 5% per second for the duration of the effect. Any target hit by Rammus will take 50/65/80/95/110(+110 AD). Powerball also deals (0.5% extra damage) per MS up to a cap of 800 or a maximum of 40% extra damage. lasts up to 7 seconds.
Defensive Ball Curl: mana cost 45. Cooldown 12 seconds. Rammus increases the Power of Harden Shells Reflect damage by +25/50/75/100/125% and gains 20/40/60/80/100 Armor and MR for 6 seconds
Puncturing Taunt. Stays the same.
Tremor: Now also deals damage based on AD at 10% per tick. but reduces the damage scaling of AP to 15% per tick.