theres a point in the game where tanks that dont have percent damage reduction die so fast

Ben Sharpio··5 votes·523 views

that you spend the later end of the game swapping out different tank items over and over again hoping that something will change for you in the next team fight.

That _something _ is having the ability to survive 3 seconds longer than you did in the last team fight.

19 Comments

Sir Fuzzi3 votes

Tanks shouldn't be able to stall just by living. If they can, someone's doing something wrong. They should need CC and some placement, and be aiming to set up kills and soak cooldowns.

There's probably a lot of problems concerning armor items as they have been scaling down and MR items have been scaling up. ADCs probably feel more powerful as the items constantly lose numbers and AD items gain numbers. Randuin's just got weakened too, and Tabi are pretty much necessary. Since tenacity doesn't lower airborne, and that's the popular cc, Merc's aren't exactly giving Tabi competition. Tanks probably feel poor because ADCs feel so strong right now.

Armor is in a really shitty place right now, but mostly because it suffered reductions while AD benefits from all sorts of number-uppage; Mortal and Bork are just two examples of items designed to give ADCs the edge over attrition. Their sustain hasn't really been better, and because damage is lumping so hard on items, it's not like damage and sustain are exclusive for them; even goddam Bork is sitting at 40 AD now. It's pretty much a mandatory rush on lots and lots of ADCs. I remember when it was more situational. Most ADCs that don't garner passive AS instead have damage multipliers or additives tucked away. Yeah, Bork lost AS-- but it just got it back in damage, and AS isn't a super hard stat to get for an ADC as it is. And it still gives 25%, which is hardly 'bad.'

I don't know, ADCs seem to be riding the wave this season. There's a lot going their way.

Ben Sharpio3 votes

you CAN'T soak cooldowns because 1 rotation of spells from a mage late game bursts you down and you have to leave the fight or just straight up die. If you dont have percent damage reduction like GALIO has, you get fucking destroyed by the ludicrous amounts of damage mid laners and adcs are dealing right now

xToxicOsirisx1 votes

item 3065

Sir Fuzzi1 votes

I think penetration feels a little strong on both sides personally, the builds are pretty conducive on AP and amazing on AD.

Used to be you wanted pen, you were spending the build on pen. You wanted wounds, you spent the build on wounds.

I would have crapped myself over Death's Dance in S3 or 4. It wouldn't have even been plausible then.

Big Lincoln3 votes

Tanks shouldn't be able to stall just by living.

tank items shouldn't become meaningless either

Rexxiee2 votes

That is intended.

Damage is supposed to outscale tankyness.

solopolo332 votes

There's already a solution for that, called armor/mr

Pierce The Veal1 votes

I feel you as Mundo.

The issue is everyone deals too much damage. Fucking ADC rework gave all ADC's over 3k dps at the minimum. And juggernauts are on the side all dealing ridiculous amounts of damage while building full tank. Mages all get 40-45% cdr which is great because who didn't want for them to deal that much more damage?

Ben Sharpio2 votes

dude im telling you, if you dont have percent damage reduction you just can't survive late game. At all

Pierce The Veal1 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=5mh7ubeX,comment-id=00000000,timestamp=2017-06-16T00:22:16.288+0000)

dude im telling you, if you dont have percent damage reduction you just can't survive late game. At all

This is true.

It's sad because even squishies need to get % damage reduction to survive.

xToxicOsirisx1 votes

3k dps. Don't you think thats a bit of an exaggeration? That would mean adcs would actually oneshot eachother at late game. Not one rotation of spells. One auto.

Pierce The Veal2 votes

{quoted}

3k dps. Don't you think thats a bit of an exaggeration? That would mean adcs would actually oneshot eachother at late game. Not one rotation of spells. One auto.

Dps means damage per second. It doesn't mean each auto is dealing 3000. Nonetheless, the longest ADC fight I saw was 2 seconds. Mainly because (1) ADC's have base armor, (2) they have lifesteal, and (3) they can purchase stuff like guardian angel. Otherwise, yes, ADC's do kill eachother in less than a second.

xToxicOsirisx1 votes

Fair enough. But even then, that requires 1.5k damage per auto assuming 2 AS. Only way that really happens is if the enemy hasn't built any armor and the adc got pretty lucky with RNG.

Pierce The Veal1 votes

{quoted}

Fair enough. But even then, that requires 1.5k damage per auto assuming 2 AS. Only way that really happens is if the enemy hasn't built any armor and the adc got pretty lucky with RNG.

You're assuming that the ADC has no abilities and no steroids.

Sir Fuzzi1 votes

You'd be pretty shocked what shred carries like Vayne and Caitlyn can pull off. Jhin's slower, but he can easily hit twice and deal in the neighbourhood of 2000 damage.

xToxicOsirisx1 votes

Yeah, but that's kinda what they do. Both of those champions have some sort of steroid that increases the scaling on an individual auto. And jhin's entire shtick is giant autos.

Sasogwa1 votes

Soon item 3812 item 3046 core on tanks Kappa

ForgiveColour1 votes

Oh no tank players needs to not play like a monkey past 40 minutes buff pls!

Rexxiee1 votes

Riot has spoiled those tank mains far too much.

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