Mundo Regeneration Change
Mundo’s identity is a champion who can regenerate damage taken. The problem with a simple implementation of this identity is that it feels bad to play against and cannot be adjusted beyond number tweaks. I have two changes that could solve this problem.
Innate Removed Mundo no longer regenerates maximum health. Added Mundo regenerates missing health while in combat with enemy champions.
Ultimate Removed Mundo regenerates a percentage of his maximum health. Added Mundo gains attack damage, movement speed, and additional regeneration based on his missing health until he leaves combat with enemy champions for five seconds.
Gating his regeneration behind combat with enemy champions rewards Mundo for fighting, letting that regeneration be stronger when he gets it, and prevents the misuse of the ultimate for lane sustain. Making the regeneration missing health encourages Mundo to take damage, putting himself at risk of being ganked during laning or bursted during teamfights.