: Changed gain a proper passive and make him less reliant on ghouls to deal damage and fight. Make him a Juggernaut that controls lanes from afar with ghouls and use his wall to hinder and save allies in teamfights.
New Passive: Touch of The Mists:
Yorick's basic attacks and Mourning Mists deal 12-120+6/18/30% over 6 seconds AD to the target, dealing increase up to 200% based on the targets missing HP.
Q: Last Rite: In addition to its current effects, Last Rites now Grants Yorick his former passive, Shepherd of the souls at rank 1 and now heals Yorick for 3 to 6% of his missing HP when hitting enemy champions.
W: Now reduces grounds for 1/1.75/2.5/3.25/4 seconds per rank and reduces damage done from within the wall by 4/7/10% at Lv 1/7/13.
E: Unchanged.
R: Cooldown changed to 180/160/140 seconds, damage reduced from 10/20/40+50% AD to 5/20/35+30/35/40% AD. Health Changed from 700/1500/4000+ 30% max HP to 800/1600/3200 +40/45/50 Max HP.
: Big Rework aimed at making him a supportive Juggernaut that rewards teammates for killing enemies and control the battlefield with powerful AoE abilities as well as a powerful strong frontliner. Wither is weaker but now is now an AoE slow with a delay to avoid or mitigate it's effects.
New Passive: Anthropomancy: Upon killing a target Nasus gains Soul Charges based on which target he killed, which fuels the power of his Siphoning Strike and Spirit Fire. if Nasus kills an enemy champion he will gain boost in a stat boost based his enemies highest stat for 8 seconds, Enemy champions kills near Nasus or his allies assists in grant 33% of Anthropomancy's effect directed at their strongest stats to those that participate in the kill, Nasus Cannot benefit from assist kills.
Soul Charge:
Minions: 3
Large Minion: 6
Large Monsters: 9
Epic Monsters: 15
Champions: 12+2 per level higher than Nasus, also counts if assist.
All kills by ally champions grants 1 stack.
AD: Increase AD by 12% and increases the damage of your next Siphoning strike by 20% and deals 15
AP: Increase size of your next Spirit Fire by 50%, AP by 80 per rank and now ignores Magic resistance as well.
AS: increases his AS by 9% and cause his attacks to deal+ 3% max HP damage as physical damage.
Armor and MR: increase his own by 8%
Jungle:
Brambleback + Sentinel: increases buff duration by 10%
Baron Nashor + Dragon: Increase the effects for all team members by 2% (Fire drake's damage buff is up from 10% to 11.2%)
Nasus does not gain or grant extra heath from killing high health targets.
Syphoning Strike: No longer grants charges but grants 5/10/15/20/25% Lifesteal, damage down to 30/45/60/75/90.
Wither: After a short delay, slows the target in an area of effect (300 radius) enemies, slowing them by 20% and crippling them by half the amount based on how close they are to the epicenter(down to 33% effectiveness) up 60%. only one target can be affected by being in the epicenter. If no target are affected Wither will linger in the area for up to 5 seconds increasing area of its maximum effect.
Spirit Fire: Now deals 55/80/95/110/125 + 50% Soul Charge and the same damage over it's 5 second duration, if the target remains in the area for the full duration, Nasus can recast Spirit Flame for half the cast and deals extra damage based on CDR(1% per 1% CDR.
Fury of the Sands: Now reduces Siphoning Strikes CD to 20% instead of 50% but causes it to deal 20% of it's damage to targets in a 300 yard area. Wither no longer has a delay and now have a 1.5 second delay before it's reaches maximum power.
More CC and buff to his baseline Durability.
Stats Buffs.
Health: 530+78 per Lv -> 530+93 per Lv
Armor: 25+3.75 per Lv -> 34+3.75 per Lv
Passive: Iron Man: Remain the Same.
Mace of Spades: 3rd hit now Stuns the target for 1 to 2 seconds based on prior Mace of Spades Hits.
Harvester of Sorrows: Now grants 25/35/45/55/65 armor for the duration and no longer requires close proximity to his second target to deal damage, No longer grants movement speed.
: Want to make him a hybrid of his old and new kit. Now has Blades of torment and Jump again as well as AS based fighter with strong abilities.
New Passive: Hellbent: Aatrox gains 15% Attack Speed passive, doubled when when he lands CC on his target for 4 seconds and heals for 20/22.5/25/27.5/30% of all Physical Damage he deals(reduced to 15% against non-champions)
Q Deathbringer Strike. Aatrox Stabs in the targeted direction, firing off two converging Blades of Torment that slow his targets by 30/35/40/45/50%. Targets hit by Aatrox Blade take a percentage of their max HP in damage and are afflicted with Mutalator, reducing their healing and shielding power by 40%, Deathbringer Strike also deals 40% extra damage to shields.
W: Infernal Chains: remains the same.
E: Darken Dive: Aatrox leaps a short distance and slams his blade into the dealing damage to all nearby targets and knocking up those in the center of the attack.