If you couldn't get a ton of damage form masteries tank builds would die off.

Irelia Bot··2 votes·407 views

10*level +.3Abouns AD +.1 AP for three hits

0.90 - 13.99 (based on level) bonus physical damage on-hit against champions for a maximum damage of 7.2 - 111.92 (based on level). for auto attacking.

We did not have anywhere near this much damage form masteries in past season and it is proving to not be something Riot has been able to balance around in what 16 patches?

How good are the keystones compared to the final rank of past seasons masteries? Havoc offered only 3% increased damage. That is a grand total of 30 damage for every 1000 damage done. 112 is offered from fervor when maxed and it is passing havoc with only 3 stacks for auto attacks.

We get it riot. You want masteries to be more interesting and impactful but you over loaded the keystones that people actually take.

6 Comments

oSEXYPLATYPUSo2 votes

nope i have to kindly disagree , league is a game of rock paper scissors. rock beats scissors, scissors beats paper and paper cover rock. every knows that ? well rocks are your tanks like Amumu and scissors are your burst/assassins like Katarina and your paper would be Vayne

Vayne will beat Amumu and Katarina will beat Vayne and Amumu will beat Katarina so you will always have all 3 types of champs. its a balance even though it seems unbalanced.

MaeDoSan2 votes

But most of the times the rock tears through the paper too

Caítlyn1 votes

The rocks beat paper too because they do as much damage as scissors.

WoonStruck2 votes

And you wouldn't be required to build tanky to be useful due to the over-abundance of damage on EVERY champion, not just tanks.

Tanks get inappropriately bursted by mages just as much as mages/adcs get inappropriately bursted by tanks. Keep in mind that people rarely reach full build this season; we're not talking 4-6 item champs here.

Everything is fucked up right now due to keystones.

Caítlyn1 votes

You forgot Grasp. Its giving tanks infinite sustain and damage.

WoonStruck2 votes

Grasp is actually pretty weak as far as healing now.

The damage isn't amazing either when you look at the other damage keystones.

Tanks with fervor>tanks with grasp.


Please try again. Resolve masteries are by far the weakest in the game. The only reason people take 18 points in it is A) Jungle scaling via SotA, B) They're support and want BoS, or C) They want 15% tenacity/slow resist more than extra damage.

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