Suggestion to make Rylai's Crystal Scepter and Frozen Mallet less toxic

TNHA Baritone··4 votes·767 views

item 3116 (Ability Power: 80 | Health: 300)

Gain charges upon moving or casting. At 100 charges, the next damaging spell applies a 40% slow for 2 second.

item 3022 (Attack Damage: 25% Base Attack Damage | Health: 500)

Gain charges upon moving or auto-attacking. At 100 charges, the next damaging auto-attack applies a 40% slow for 2 second.

######The rate at which you reach 100 charges would be up to Riot (or it could be the same Luden's Echo. Please give any Feedback in the comments.

12 Comments

oSEXYPLATYPUSo3 votes

hmmm to big of a nerf

TNHA Baritone1 votes

Which part is too much?

Yaśuo Main1 votes

imo i think its frozen mallet

we dont need another dead mans plate thing

oSEXYPLATYPUSo2 votes

only have a slow proc at 100 charages. then there would be zero point to get the item, at that point might as well delete it

Critmaster Garen1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=5c56sfAY,comment-id=000000000001,timestamp=2016-09-18T16:30:02.424+0000)

only have a slow proc at 100 charages. then there would be zero point to get the item, at that point might as well delete it

fine with me.

the slow passives on the items are toxic. especially on ranged champions.

oSEXYPLATYPUSo1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=5c56sfAY,comment-id=0000000000010000,timestamp=2016-09-18T18:58:59.177+0000)

fine with me.

the slow passives on the items are toxic. especially on ranged champions.

lol with all the gap closers and high mobility champs and other items that increase movement speed in the game there are far less items that slow by comparison

Critmaster Garen1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=5c56sfAY,comment-id=00000000000100000000,timestamp=2016-09-18T19:02:35.412+0000)

lol with all the gap closers and high mobility champs and other items that increase movement speed in the game there are far less items that slow by comparison

rylais doesnt counter mobility. it sounds counterintuitive, but its quite the opposite. it just completely destroys low mobility champions. youll know what im talking about when youve been caught between a spammy mage and an adc using rylais and mallet and find it impossible to move, fight back or escape.

thats not kiting. its just plain overkill and bullshit.

the prevalence of permaslows in this game is forcing a mobility meta. if you dont play a champion with hard mobility who can compensate with short cooldown dashes for being permaslowed, youre useless in teamfights and skirmishes, and in some cases dont even have a chance in 1v1 situations.

oSEXYPLATYPUSo1 votes

i dont disagree the slows are a bit over powered but to go from over powered to over nerfed isnt teh answer ... hence why i think the 100 stack thing to proc a slow is too much let alone to unreliable of a slow to even make the items worth while.

MLDzXnRRR1 votes

They need to reduce all the slows in the game. If everyone has a slow and buys an item that slows even more... the game becomes super annoying. They don't pack stuns anymore and the community got pissed off with so many knockups, how hard is introduce other types of CC - silences, polymorphs, grounded etc?

Jeddite1 votes

All Frozen Mallet needs is a stacking debuff.

-10 movement speed per hit (for melee), stacks up to three times -5 movement speed per hit (for ranged), stacks up to three times (adjust numbers as needed)

No more getting the full effect of the debuff from a single attack, and adjusting the movement speed debuff for melee and ranged makes it less optimal for ranged champions, but without being worthless to them.

ZephyrDrake1 votes

welp time to never build any of them ever again if Riot decide to add charges to them

Spoofghoul1 votes

NO!!, you get it for reliable slows, as much as i hate the permaslows, there would be no reason to buy the item anymore.

A down time might work alot better Like you can't slow the same target more then once every X seconds could even me more seconds based on melee vs ranged.

Even the strength of slow can be altered in melee vs ranged. More balance levers for the slow mechanic

Another option is to make these items have different stats. i like the base damage component on mallet for example, makes it better for its intended users vs those who shouldn't really grab it.

Since both items are defensive options there is also the option to double down on that and sacrifice alot of their offensive power for it.

Like ill take rylai's for example if it had different stats it be way more niche as a defensive option

Something like this for example 400 hp 25hp/5 40 ap

Duying it as first or second or will not really help your dps or burst much at all but would give a good defense and help you sustain when besieging your enemy. Similarly mallet could also be more defense focused by giving it regen or something else possibly

ok those where my ideas

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