Can we make it so that Kalista can't hop if she is either less than 50% Hp or upon taking damage?

Altricad··3 votes·403 views

I remember playing a lot of MF when i was new to league. Loved her passive of running around, but I found it kind of annoying that even a single stray damage could kill the movement speed.

Can't we do the same for kalista? I kinda like the concept of the "Spear-Rip" Over the hopping mad-crazy-spear woman. And her soulmarked passive just seems totally unnecessary tbh. Making the damage physical would be a lot better

tldr; I like the spear rip, but the hopping passive is either OP if the person knows how to abuse it and is thematically unfit for a "Vengeful spirit" that's supposed to chase instead of hopping backwards

2 Comments

Shadow Gilgamesh1 votes

The problem with that passive is that it's wholly toxic and unfun. Turning it off on hit or under a certain health gate would get rid of one of it's INTENDED purposes, which is get you out of sticky situations.

I think that ability is overly broad in the amount of situations it can get you out of though, so I think it probably should be nulled or weakened by slows since she, almost uniquely, gets to almost entirely ignore a whole category of CC.

SquirrellyOtter1 votes

I was gonna post that part of her dash is specifically to get her out; that's why the jump distance is purposefully farther backwards than forwards or sideways. She's not as effective chasing as she is kiting an escape. Gating her dash in any way would make her unplayable.

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