A little love for the bear?

doubleguac··16 votes·1,930 views

****Way back in S2, Riot stated they were planning on a kit rework for volibear to make him less binary. He's a champion with very limited strategic options, insane base stats/damage, and poor scaling. In the mid game, he either reaches his target and annihilates them, or he fails to reach his target and does nothing. Regardless of how well he does in the early/mid game, he falls off extremely hard in the late game due to his inability to efficiently itemize for damage. His Q has no scaling, his execute scales with health, his E scales poorly with AP, and his R scales with poorly with AP and decently with attack speed. His kit is split pretty much 50/50 between magic and physical damage, which makes penetration an inefficient stat for him as well.

Unfortunately for volibear, the meta briefly shifted in favor of him, and so the rework was abandoned and he was slapped with nerfs. We're left with a champion who is lackluster from a balance standpoint and who still suffers from all the same underlying problems Riot was hoping to solve: his lack of strategic options, his incredibly binary kit, and his unsatisfying power arch (insane early/mid game damage while building full tank, poor damage and tank scaling into the late game).

Volibear does not need number buffs. Number buffs make him stronger without addressing any of the fundamental issues with his kit. What volibear needs is a power shift in order to make him more reliable, but less overwhelming in the mid game when he does actually reach his target.

I'm not a game designer. I don't know how to fix him. But here are a few suggestions that, in my opinion, would go a long way for him:

-Add a heal and reduced CD to his execute if he kills a minion/monster with it Volibear is an all-melee champion with no reliable source of sustain. When played as a laner, all he can really do is repeatedly try to dive and kill his lane opponent. Every second that you aren't killing your lane opponent, you are losing lane, because he trades poorly, has terrible wave clear, and has no response to ranged harass. This change would help make champions with ranged harass less punishing for Voli to lane against, while also taking some of the pressure off voli to constantly try to all-in his opponent

-Increase his E's damage against minions/monsters both in jungle and top lane, voli seriously lacks wave clear. In jungle, if you fail to pick up early kills/assists while ganking, he quickly falls behind because he cannot efficiently clear his jungle. In lane, he has no answer to champions that quickly push the wave.

-Reduce his base damage, give him legitimate scaling options I've already mentioned why I think this should happen. Volibear's base damage is off the charts, but he has no good options for increasing it. Q should scale with AD. W should have its health scaling reduced, and should gain a moderate AD ratio. Either that, or his Q should gain an AP ratio, and his E and R should scale more efficiently with AP, making him a magic damage bruiser.

-Increase his ability to actually reach targets, make him less overwhelming when he does E should be turned into a ranged slow, similar to skarners, with a reduced duration and/or an increased CD. Along with reductions to his base damage, he will be able to more reliably reach targets, but will be less punishing when he does so

-Increase his ultimate's uptime, reduce its power either reduce the CD on his ult or even make it into a toggle that drains mana per hit. The vast majority of volibear's damage is loaded onto his ult and his execute. If he doesn't have his ult up, he cannot get his targets low enough to make good use of the execute. This change would give Volibear some more clearing power, while also making him less all-or-nothing.

16 Comments

Kingsgrave10 votes

Imagine if instead of just lightning claws, his Ultimate powered up all of his abilities!? Lightning bite, Lightning roar, Lightning travels everywhere as he runs etc.,

I think he is mostly lacking in thematic power too. He doesn't feel like "the chosen of the storm" quite enough to be honest

doubleguac7 votes

Imagine if instead of just lightning claws, his Ultimate powered up all of his abilities!? Lightning bite, Lightning roar, Lightning travels everywhere as he runs etc.,

I think he is mostly lacking in thematic power too. He doesn't feel like "the chosen of the storm" quite enough to be honest

I definitely agree that Riot could push the lightning theme harder. In the short term, I'm mostly interested in making his gameplay more satisfying (both for volibear and his opponents). In the long term, I'd be super psyched if they went this direction.

1337n00bh4x0r4 votes

His passive also suffers from the "Build more HP to get more HP", which was fine until HP became an awful scaling tool, not to mention you're taking more damage with more HP based on the HP burn items. Armor and MR are almost always better, especially on champs with high base HP.

Right now, any champion that scales off of their HP is in a bad place. If you buy HP items in lane as Voli and level up Frenzy for trades, you have 0 waveclear and sustain. I think his E could do more damage to minons and monsters, but not fear minions.

Done252 votes

They need to chunk his passive and give him something else. I bet that that thing eats up like 50% of his power budget.

doubleguac2 votes

They need to chunk his passive and give him something else. I bet that that thing eats up like 50% of his power budget.

I'm torn on this. On one hand, his passive is an iconic aspect of his kit, and has nice synergy with his W.

On the other hand, health stacking and rapid regeneration are both insanely easy to counter in the current meta. % health damage is everywhere. Most teams run at least one ignite, which reduces the effectiveness of heals by a whopping 50% with no real counterplay (other than QSS, which has no synergy with Volibear's kit). And there are a slew of champions who randomly have free grievous wounds on their kit. Trist and Fizz are good examples. It feels like Riot just slapped grievous wounds onto their kits because it seemed thematic. From a balance perspective, I can't think of any reason why either of these champs deserve to have easy, on demand access to this form of power.

I will say that if Voli loses his current passive, he needs to gain some tankiness elsewhere. Between his ult and the frenzy mechanic, he relies heavily on being in the middle of the fray for a long time in order to be effective.

Done251 votes

They need to chunk his passive and give him something else. I bet that that thing eats up like 50% of his power budget.

I will say that if Voli loses his current passive, he needs to gain some tankiness elsewhere. Between his ult and the frenzy mechanic, he relies heavily on being in the middle of the fray for a long time in order to be effective.

That would be the general point, yes. :V

Itzon1 votes

Still waiting for Panda Volibear skin

Captain Aishi1 votes

i really like the idea of a toggle for his ult

as for the rest of his kit, he is really impotent against ranged champions that can CC him reliably (lulu, ryze, karma, janna, etc.)

so maybe, staying on his theme, his Q "rolling thunder" could have a "recast" ability that turned him into lightning (kinda like kennen's E) but instead of more speed, he becomes untargettable for like 1 second, so you can at least dodge one CC thrown your way.

Since you have to usually run in a straight line towards the person you want to reach, it'd give some decision making to that (considering most champions mentionned above have more than one way to counter voli engage) It's fun to dodge lulu's Q only to be polymorphed once you reach her, for karma to snare you when you dodge her slow, janna can slow you if you dodge the tornado, etc.

doubleguac1 votes

Since you have to usually run in a straight line towards the person you want to reach, it'd give some decision making to that (considering most champions mentionned above have more than one way to counter voli engage) It's fun to dodge lulu's Q only to be polymorphed once you reach her, for karma to snare you when you dodge her slow, janna can slow you if you dodge the tornado, etc.

In my mind, the biggest problem Volibear has with catching targets is that he has to be in melee range of them to do anything. Once he reaches a target, he's pretty hard to get away from, as his slow is quite powerful and his Q and E both have relatively low CDs late game. But if you can't get in range to E someone, you can't do anything to them. He's all melee, and his Q MS boost isn't nearly enough to reliably close on most high priority targets in the late game.

That's why I recommended that his E be turned into a ranged slow, like skarner's. It would still have plenty of counterplay (dodge it), but it would help volibear actually catch up to targets. At the moment, Voli's E makes him incredibly sticky once he's already on top of someone, but doesn't help him reach targets at all.

The CC invulnerability idea you have would definitely be fun and cool, thematically. It might be hard to balance, though. If you assume Volibear is always going to be charging champions with multiple ways to peel him, you're removing key counterplay from champions who don't. One way or another, Voli is always probably going to be vulnerable to kiting, and a lot of the champions you list are extremely good at kiting. Right now, I think he's too vulnerable to kiting, but I'm not sure he needs to be able to reliably catch a Lulu in order to be balanced. It's definitely a neat idea though. A bear made of thunder sounds pretty badass.

Gaminon3 votes

What about just making his Q make him invulnerable to slows, ala Master Yi? This would allow some counter play, since you could still use hard cc to lock him down, but would give him some ability to close, too.

As it stands, basically EVERY champion released in recent times has a slow, meaning that voli has a ridiculously hard time engaging on a team.

Malhammers1 votes

I still play voli (cause theres something about playing a bear on all fours chasing you down that I really enjoy) and I'm really sick of everyone saying "dude not voli hes one of the worst jungles right now he got so nerfed." First of all, he is still a completely viable champ. One thing about voli is that when he runs at you, tosses you, slows you, and bites you..theres something immediately intimidating about that and most people try to run from him rather than sit there, attack, and kill him (which is the case most of the time when they dont try to run from him). However, everyone tries to run for some reason...good luck. Another thing you have to realize realize about him is that he has been transformed more into a utility player than a true fighter/tank. That run + toss + slow combo almost guarantees a kill if executed properly on a gank. You don't need him deal insane amounts of damage...get in there and toss someone, let them attack you down to your passive, heal...and go toss someone else. gg.

OyddAWqJ5r1 votes

Two things I think he needs.

One is to allow W to stack up beyond 3 stacks up to 5 stacks (with the same current values) but make using the active of W reset the stacks back to 0. More damage for the bear but instead of killing 1 person with his execute and then continuing to maul others and execute for a snowbally teamfight he instead has to choose if he wants to execute and lose all the bonus attack speed or wait off on it so he can continue to maul at hyper speeds. With this, they could also include an even more clear weakness by lowering Volibear's base attack speed but increase the attack speed granted by W. This also keeps his jungling in check since it will more or less level out the bonus attack speed by the downtime of it after executing a monster.

Second is slow resistance during Q. The bear has one of the most laughable rushdowns in the game as almost every champion has CC and if they don't they have a slow. So with movement speed being Volibear's only gap closing option and it being fairly slow instead of increasing the MS granted how about adding slow reduction onto his Q?** Have this reduction scale with level from a low amount like 8% -> 40% at max (8%/lvl)** that way laners that only have slows can still fight back against his early jungle ganks with their slowing abilities that are fairly weak at this point.

Joltforce1 votes

I totally agree with everything said in this post. I think Voli should get some extra rework on his E as you have suggested. It would make it easier for Voli to reach his target

zlnnnnn1 votes

We got wrecked by a Voli support. by 20 mins he had the most kills least deaths and most assists. he was supertanky building items like frozen mallet and neverdied but he could kill anyone on our team. I am now scared that this bear will come again

Marthian1 votes

Yeah Volibear shouldn't be in bot lane (at least with his current kit).

He can start extremely tanky, so trying to poke him away is futile. And then the sheer fact he can bear-rush you and not easy to stop, and that's too much threat zone.

doubleguac1 votes

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