I have a serious question about the meta. Its flawed.
anyone who's been playing this game for more than 20 minutes understands the stale meta.
Going by LCS type play standards, not your "voyboy did this so imma try it!" stanards.
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You got your bruiser/tank top, usually on a island, with TP and boring as heck.
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You got your jungle, usually a supporty type champ, helps make plays, assists with objective control, and applies pressure.
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You got your Mid lane. Usually the AP mage, who can roam to apply pressure, or push to apply pressure. This is the games focal point (usually). If mid tower falls, you lose a LOT of global pressure.
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And finally you got your Bot lane. The AD carry, ranged, for them tower poks, and the Support, the guy who baby sits the adc.
So my question is,
Why on earth do you want a support bot lane? why not mid? wouldn't it be more practical to the game's objectives to put the pressure mid? this would allow for more map control, better pressure, more even distribution of the team weight, objective control, etc.
i dont get it...who was the crybaby adc who demanded that another player, sit there, do virtually nothing but, but plop a few wards, and make sure this guy is safe, for a little dragon control? (which arguably due to the recent changes, has very little impact on the game now, except for a few side buffs equivalent to a couple mastery points...until 5th then its broken.)
If bot lane tower falls, you gain/lose dragon control, or at least make it harder to keep it. Why not let the two adcs just duke it out bot lane, and put the support mid? makes much more sense to me.
Thoughts? how did this meta come to be?