My biggest problem with the Onslaught Quests...

Sirsir··94 votes·24,475 views

Is that they limit the 'fun factor' you can have with the augments.

Its like the entire point of the mode to crank your hero to 11 with augments, but you keep restricting the amount we can use if we want to get quest rewards.

Then when you've beaten them all (or given up) you have to deal with up to 4 other players begging/commanding you to only use # augments so THEY can get the quests

54 Comments

Nevurwin71 votes

Yea i dont mind the the quests if it was only you who had to limit your # of Augments, but getting your entire team on board with the quests you are trying to achieve just sucks.

Disulfiram2 votes

{quoted}

but getting your entire team on board with the quests you are trying to achieve just sucks.

This. I haven't been able to actually do any of those yet... are they supposed to only be completed by 5-men parties?

Nevurwin1 votes

{quoted}

This. I haven't been able to actually do any of those yet... are they supposed to only be completed by 5-men parties?

Its not RIOTS expectation to require a 5 man, but it seems to be the reality of it.

Thunder Dreamss2 votes

They used to require a 5-man premade to attempt these types of missions. I, for one, am glad they don't require it now. As someone who's friends a have all left this game a slim chance of getting randoms to complete the mission with me beats no chance of getting a premade together.

flibitydoo14 votes

My biggest problem is the community's approach at doing them

They want to: play onslaught difficulty play all yasuo play with 4 augments all in the same game

but also some of them brought/only have 3 augment slots And a lot of them don't own the right augments (like I had a lobby where 4/5 players did not have tempest/wandering which are pretty core on yasuo)

Like you are not going to win or make any progress if you think that's going to work. You are most definitely, going to waste 20 mins on getting nothing.

And what's really pathetic is when they claim that onslaught is super hard and BS. It's not. it's because 3/5 players in a lobby will handicap themselves in 3 different ways because they want to do 3 different missions at the same time.

2Charmnot2Charm1 votes

Yea the way the players are going about completing these missions is annoying the hell outof me.

Sirsir3 votes

Might have to head over to r/yasuomains to get that quest filled, at least one player in a given lobby doesn't have the slightest bit of yas knowledge

Terozu1 votes

Ehh me and 4 friends did it and none of us have higher than mastery 2 on Yasuo, Sona's mission was a cakewalk.

PaladinNO1 votes

Regarding the Sona mission, there is a huge amount of confusion regarding the phrasing of it.

Presuming you mean

Space Wizards' Guild (HARD): Clear Onslaught with all 5 people playing as either Ziggs or Sona

...not all 5 have to play Sona OR Ziggs, right? Playing with, say, 2 Sonas and 3 Ziggs' is allowed?

Full Brain1 votes

{quoted}

Might have to head over to r/yasuomains to get that quest filled, at least one player in a given lobby doesn't have the slightest bit of yas knowledge

You can do the Yasuo mission on any difficulty. I have no idea how to play Yasuo and I have had no problem completing it twice on intro.

Leto GT4 votes

The quest doesn't stop at 4 arguments, it goes to 3 and to 2 after that. Full yasuo let's go. :/

Vlada Cut1 votes

{quoted}

My biggest problem is the community's approach at doing them

They want to: play onslaught difficulty play all yasuo play with 4 augments all in the same game

but also some of them brought/only have 3 augment slots And a lot of them don't own the right augments (like I had a lobby where 4/5 players did not have tempest/wandering which are pretty core on yasuo)

Like you are not going to win or make any progress if you think that's going to work. You are most definitely, going to waste 20 mins on getting nothing.

And what's really pathetic is when they claim that onslaught is super hard and BS. It's not. it's because 3/5 players in a lobby will handicap themselves in 3 different ways because they want to do 3 different missions at the same time.

Dude. Without wandering and Tempest you can't beat Onslaught as Yasuo.

Bulbadoof11 votes

you're not "sabotaging" other players' chances by not wanting to do a mission, lel. they can go post on boards for specialized teams if they want it so bad - they're "sabotaging" their own chances by expecting randoms to wanna go along with their quest.

Z3Sleeper3 votes

Better way of looking at it, thanks.

No need to feel guilty by not going along with their request. It's a request afterall.

Ulquiorra01237 votes

I hate every single quest that has to do with what others do. Why the hell do I need to force my team to pick something just to do a quest. I don't have a 5 man to play with, which means 80% of games are a dodge because it is a waste of time to even go in if they don't pick the champion.

You are garbage4 votes

I haven't had a single lobby where people didn't want to attempt a mission. The missions are supposed to be challenging, if you don't find a challenge fun then don't attempt the 'challenge'.

Sirsir2 votes

I've seen it happen once today. I was mad but kept it to myself. One of the other players didn't :\

Thats the thing is that you're sabotaging up to 4 other players chances if you don't, some of them are gonna get mad.

If it was as simple as 'don't do it lel' I wouldn't bother to post

[slayer-jinx-wink]

Phreaktastic1 votes

You're not sabotaging anyone by playing a fun mode simply to play the fun mode. If they want to play a fun mode "seriously", they can friend people from each match until they've got a 5 person premade who shares the same interests.

I'm working on missions and don't expect anyone to attempt them just because I want to do them. That's called entitlement. Not only that, but if you want someone to attempt a mission who hasn't attempted it before, your odds of completion are pretty slim. It's way better to attempt missions with people who are also trying to do them, not people who just feel some false sense of obligation because kiddos will cry if they don't.

Z3Sleeper5 votes

Cuz trying out wacky augment builds with 5 augments is fun too. And we can't experience that fun if everyone is ONLY doing quests.

Feed Em And Weep4 votes

Yeah thats true. I suppose theres no real reason to not just have queues for missions. Maybe they just wanted players to actually communicate. I played WOW back in the day and that game went downhill quick with queue finders.

Z3Sleeper2 votes

Yeah if I didn't just start politely denying those mission requests, I never would have found out how fun AP Jinx with Trap + Ult augments is. Or how fun Jinx with every W augment + Whalebones and Barrage is. Or how fun Bruiser Malphite with Beserker + every W augment (except crit) is. Or how fun AP Yasuo with E augments + Burst + Gust + Infinity is. Or how fun Crit AD Malphite with an Infinity Edge but no Zeal item and Beserker + Unstable + Charged + Transmute + Goliath is. Or how fun On-hit Malphite with Beserker + Transmute + Intimidating + Concussive + Goliath is. Or how fun (and surprisingly extremely effective) 5 Sona with full heal/shield items + Clutch + Benediction + Rhythm + Cadence + Drop is. (Unkillable and actually deals a TON of damage cuz Drop is always up by spamming QWAA QWAA QWAA QWAA infinitely and permanently debuffs Kayn's damage lmfao)

And a bunch more builds I never would have come across if all I was doing was tryharding with ult build 5 Yasuo comps and passive build 5 Ziggs comps.

Such a fun mode sadly slightly ruined by everyone only playing it for missions that require less and less augment use (which is less fun).

Like why did I unlock 5 augment slots if the rest of the missions are gonna make me run 4/3/2 augments??

Shoulda just made a difficulty harder than Onslaught that truly required max augment builds where we could use really cool build/comp strats.

(Btw try all those builds out, they're all really cool and fun, especially if you have 5 friends all running the same build)

PaladinNO2 votes

Or how fun on-hit Malphite with Berserker + Transmute + Intimidating + Concussive + Goliath is.

Give this man a cookie!

Or how fun (and surprisingly extremely effective) 5 Sona with full heal/shield items + Clutch + Benediction + Rhythm + Cadence + Drop is. Unkillable and actually deals a TON of damage cuz Drop is always up by spamming QWAA QWAA QWAA QWAA infinitely and permanently debuffs Kayn's damage lmfao

https://pa1.narvii.com/5756/b26e43fe0e160e46354a31b75f4ca23b4d987689_hq.gif

I see what you did there, bringing U.R.F. Sona into this mode. <3

Phreaktastic1 votes

Haven't tried this on Sona, going to try it now :)

UoL NicknameMy1 votes

But you can't play them because people will instantly go afk or surrender if you don't do quests. Happens to me every time.

Sluiceway4 votes

Perfect Composition (HARD) Clear Onslaught with all 5 people playing as the same character Space Wizards' Guild (HARD) Clear Onslaught with all 5 people playing as either Ziggs or Sona Morning Star Veterans (HARD) Clear Onslaught as a team without Sona or Ziggs, and only 1 Jinx Planetary Legends (HARD) Clear Onslaught with each person having 4 or fewer Augments equipped Galactic Legends (VERY HARD) Clear Onslaught with each person having 3 or fewer Augments equipped Universal Legends (INSANE) Clear Onslaught with each person having 2 or fewer Augments equipped

I think you got to the root of the problem with this event in a way that did not occur to me. I don't think it unreasonable to expect and event to be entertaining and fun. Looking at the later quests in the extraction line, however, it seems like they were designed with the opposite intent in mind: to frustrate players who try to complete them into abandoning the quest line. With this being a limited time event and all, I think it would be in everyone's best interest if they loosened the restrictions on this missions and just let them be fun.

For example, remove the Onslaught requirement and make it so only you need to have the required number of augments equipped. I don't mean make every quest doable on intro, that would not be any challenge. They could do something like

Perfect Composition Clear Cadet or higher with all 5 people playing as the same character Space Wizards' Guild Clear Cadet or higher with all 5 people playing as either Ziggs or Sona Morning Star Veterans Clear Cadet or higher as a team without Sona or Ziggs, and only 1 Jinx Planetary Legends Clear Captain or higher with you having 4 or fewer Augments equipped Galactic Legends Clear Crewmember or higher with you having 3 or fewer Augments equipped Universal Legends Clear Crewmember or higher with you having 2 or fewer Augments equipped

This would give some challenge to the quests while enabling the players some flexibility in the difficulty level, and offer them the option of completing multiple quests in one game without inconveniencing other players with requests for everyone to drop their number of augments. Above all, it would inject fun into the later quests of the event. Here, for example, are the missions for the upcoming Killing Floor 2 Halloween event https://steamcommunity.com/sharedfiles/filedetails/?id=1510591602. While things like kill 25 zeds with traps would take some effort (and looks to me like the hardest of the bunch, given how unreliable trap damage can be), it still appears to be a fun challenge for the players to complete. The same goes for the 25 wave endless and defeat Hans on hard or higher (the difficulties of KF2, for those who never played, being normal, hard, suicidal and hell on earth) gives flexibility to the players while preserving the challenge of the mission.

Caretaker Jack3 votes

It looked cool and it appeared fun for about a day... Now it's just cancer. The game mode is TERRIBLE.

Ðu Šhiedah 2 votes

To beat Kayn on onslaught u need 4 augements only why? he is strong enough and we can't even kill him it takes u like 54569 try to defeat him on slaught and they still want us to use only 4 da fuk? and there is a mission after ziggs is to complete the onslaught again but with 2 augs da fuk riot?

Flawless Fetus1 votes

? I did it 2nd try with 1 augment slot unlocked. Lol. Granted, my team probably had more than that, but onslaught's not that bad.

Ðu Šhiedah 1 votes

Well iam talking about Kayn and the third round they are the hardest monters everywhere especially that ornn one u just were lucky this mode doesn't need any kind of skill u just spam ur abilites at the same time like Yasuo , Ziggs can 3 or more R at the same time same to sona and jinx no need any kind of skill

Anidan2 votes

Based on this comment, is Malphite the only one who takes skill, or what? Yeah, all that skill to line up the greatest number of monsters between you and a wall for the Yasuo follow-up, counting is hard. Wew, lad, that's skillful and hard to do when you move at Warp+ speeds during the charge.

Also, it's PVE. PVE almost always takes "less skill" than PVP. PVE games are largely puzzles with moving parts, figuring out what works and what doesn't, and once you find what works then it becomes rote and automatic.

Kayn isn't that hard, the problem is people make it harder than it needs to be. Yasuo wind wall right on Kayn's model makes his orbs completely null due to the hitbox, and with 2 Yasuos you basically nullify the whole orb event of his. A well-timed Warp nullifies both ults due to i-frames, and the goons aren't hard to deal with so long as you have a Malphite. And if you have a Malphite, you probably also have a Yasuo and that combo trivializes anything the trash could do and even makes Kayn himself easier due to raw Tempest damage from the piled trash mobs.

Phreaktastic1 votes

Yeah but getting a random Yas to even windwall is more challenging than any of the puzzles [zombie-brand-facepalm]

Anidan1 votes

I've lost count of the great Malph ults I've seen only for Yasuo, with ult up, not even follow-up on it. It boggles the mind. Even moreso when there's more than one Yasuo and neither follow-up. Like, how you gonna play a champion that is renowned for wombos even in SR, and not even commit to any of them?

Boulderox1 votes

[{quoted}](name=ßlended Fetus,realm=NA,application-id=3ErqAdtq,discussion-id=5WJ6rvGn,comment-id=00030000,timestamp=2018-09-14T22:07:40.594+0000)

? I did it 2nd try

Looks at match history

4th try.... jinx did all the damage....

congratz on the clear, but try again kiddo

B is 4 Bussy2 votes

We did 2 augments on second attempt. The biggest thing is knowing the fight and clearing adds.

Flawless Fetus1 votes

Yup, not much to it.

Phreaktastic1 votes

LOL! Pwned!

He also did the least dmg on the team among DPS (barely higher than Sona), and died 11 times.

I mean, kudos to that team for carrying him that hard, but wow trying to boast about beating it "2nd try"... LOL! That team deserves a medal for that carrying though, seriously.

Flawless Fetus1 votes

Sure, if you want to count 1st level remakes as attempts. 1st try, got to 3rd version of Kayn. "2nd" try, someone is afk level 1. We surrender. "3rd" try, someone is afk lvl 1. We surrender. 4th try - 2nd legitimate attempt unless you want to count lvl 1 remakes - we won. Lol.

Leto GT2 votes

Every game of onslaught starts with " X number of augments / all X champ or we FF". It's kinda lame, it's like there's no point in getting augment slots at all.

Besides from that, all onslaught are about yasuo's and spam tornados with R etc. I'm done with the event already tbh. It was fun for a short period of time but there's no point in grinding and the limitation of augments makes it less fun as the fun are the augments in the first place.

GripaAviara2 votes

I always hate this quest that need team organization.

I rarely gather 5 ppl and even if you get 5 ppl because of the diff, you need more tries

RebeccaUCuber1 votes

I prefer My sanity rather that a stupid ward. Won't even try the augments handicap :)

PaladinNO2 votes

Won't even try the augments handicap :)

Says the guy with the 4 augments Ziggs icon. ;)

Clear Onslaught with each person having 4 or fewer Augments equipped

Anidan1 votes

To be fair, compared to the further missions, that one is a barely even a handicap. It just means your 6th augment slot goes unfilled. For most of them, I think 4 lets them do basically the full extent of whatever they built around (Yasuo with his ult and tornado shenanigans, Ziggs on-hit, Jinx ult/warp spam, Malphite mega ult, Sona doing whatever a Sona does).

PaladinNO1 votes

Honestly, I am content with 2 augments. Any more is just a luxury.

2 augments gives a very good upgrade to the ultimate and healing abilities (Sona); Clutch + Concerto, and for me, that's all I need. Point was just the irony above - 4 augments is not a handicap in practical terms, but technically it is one.

I do like my word games, so it was just a cheap joke.

RebeccaUCuber1 votes

Remember that augments are 5 :) Passive doesn't count!

RebeccaUCuber1 votes

U have a point xD But...when i did that mission i had The fifth augment still Locked, so i didn't nerf myself intentionally :D

Aenon1 votes

honestly..if you have friends and you are willing to try a bit the mode is fun af and satisfying af when you win the 2 augments quest and get the fat skin shards.

Kledy McKledFace1 votes

Star guardian was better

ForFoxSakes1 votes

Yeah I finished all the of them, and when I finished the "less than 4 augment" mission I only had 3 slots unlocked, then went to 3 and 2. Never even used the full 5 slots since you were forced to use less and less the more you unlocked

However if you're just going into a random game with them trying to yolo 4/3/2 augments without a premade then you'll have a real bad time

Vanemoinen1 votes

One way Riot could solve this problem would be the option to "Activate" Missions.

Like a Checkbox/Toggle Bar where you can say which missions you are currently interested in completing. [Embedded in the corner of the individual missions]

It would assemble you in parties where you would have (at least) one mission in common.

While this may increase the time it takes to get into a game, it would allow for mission-focus while removing time wasted per player and reducing conflicting interests and arguing in chat.

You could also leave none of the missions "Activated" if you have no preference or want to play solely for fun. This would generally have a lower/normal wait time.

JustValiant1 votes

They really need to make seperate game modes, for people who want to focus on missions or for people who want to play for fun.

Also is anyone stuck on missions? I would like to form a premade group to complete missions please add me if you're interested

IGN - JustValiant

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