These tank jungle "buffs" are disgusting
Let's start with the tuna can: Nautilus received some minor buffs to his riptide mana costs and a pretty major buff to its cooldown. That's great as he needs some love. BUT this astronomically high buff needs to be compensated!! But how? By gutting his only reliable way to clear the jungle, duh! 15 base damage at level one and 75 at max rank. 25 base damage was lost. Have fun clearing the jungle now and not dying at the first camp :P
Remember the first patch Skarner was actually good? Then he got played ONCE in the LCS and his ratios and base damage got severely nerfed. Now he needs buffs but instead of reverting these pointless changes they give him 2. Yes TWO! whole base damage to his crystal slash.
They even DOUBLED Zac's slingshot's knockback. That's right it now lasts for ONE entire second. It felt so good Now he'll be top pick again, amiright?
Great job RIOT your balance department is really getting the hang of not overbuffing these disgustingly overpowered Tanks. Gosh.