So no one else noticed how the changed Grasp of the Undying

LordGeovanni··2 votes·1,339 views

No they didnt buff it or nerf it. They changed it so that you couldnt see how much total health you are getting off of it thus hiding that very underwhelming 120 hp you get fro a 30 minute game. Really thought some one else like Ralanr would have picked that up on that he is more fair than most people I see on the boards.

15 Comments

Sujiren2 votes

Grasp is already op, in the early laning phase of melee vs melee, it's pretty much impossible to outtrade grasp.

LordGeovanni1 votes

{quoted}

Grasp is already op, in the early laning phase of melee vs melee, it's pretty much impossible to outtrade grasp.

Thats not because Grasp is op but because Melee fighters have no Keystone made for them.

Mordepool1 votes

Really I never get it so that confirms my suspicions that it is 100% garbage

LordGeovanni1 votes

{quoted}

Really I never get it so that confirms my suspicions that it is 100% garbage

Same but i had a support braum aram game recently. Grasp was kinda my only choice. I go commet on tanks.

Critmaster Garen1 votes

i noticed it too and wondered why they changed it. it just shows number of times used now for some reason and we have to make an extra step by multipying that by 5 to know how much health we got. not that its a big deal, but a slight nuissance.

LordGeovanni1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=5PYXVjMj,comment-id=0002,timestamp=2018-01-24T20:24:49.539+0000)

i noticed it too and wondered why they changed it. it just shows number of times used now for some reason and we have to make an extra step by multipying that by 5 to know how much health we got. not that its a big deal, but a slight nuissance.

In my opinion its so you can go Man i procced grasp 20 times rather than dam i only got 100 hp from grasp so far why do i even run this keystone i gold have gone inspiration and gotten that 100 hp up front. while getting a usefull keystone.

Critmaster Garen1 votes

{quoted}

In my opinion its so you can go Man i procced grasp 20 times rather than dam i only got 100 hp from grasp so far why do i even run this keystone i gold have gone inspiration and gotten that 100 hp up front. while getting a usefull keystone.

i dont know why the health stacking is still there tbh. its so binary and matchup dependent if its going to be useful or not.

imo they should swap the effect with conditioning in some shape. just give 8 + 5% resistances for a couple seconds when you proc grasp, and make conditioning give 5 health every time you take damage from an enemy champion (with like 10 sec cd.).

this way youd actually get the health when you need it. mostly when youre either trading a lot, or get poked nonstop. and grasp would always be the same level of useful around midgame, no matter how many times you proc it during the lane.

Ralanr1 votes

Huh, rare to see me referred to by name.

Honestly I haven’t played league in a few days. I’ve been falling asleep every time I get home. Really cuts into my productivity.

Critmaster Garen1 votes

{quoted}

Huh, rare to see me referred to by name.

Honestly I haven’t played league in a few days. I’ve been falling asleep every time I get home. Really cuts into my productivity.

if you want to count playing league as being productive that is.

Ralanr1 votes

Well I’m trying to finish the edits on my polycount story and job hunt at the same time. :/

Critmaster Garen1 votes

{quoted}

Well I’m trying to finish the edits on my polycount story and job hunt at the same time. :/

good luck with that. the jobhunt sucks. its almost more important how well you can sell yourself than how qualified you actually are at the job in question. i always hated that part, and its quite depressing if you really think about it.

Ralanr1 votes

Yes. Yes it is.

I fucking hate cover letters.

Whisper871 votes

The problem is that the champs who use it the best are not great. I think Gnar is actually decent with it but meh. The deal is a lot of tanks are going aftershock because they don't want to trade regularly with you. They want to burst you when they get a gank, or find a window to combo you then walk away.

Grasp is more desirable for someone who trades regularly and could enjoy extended fights. The cooldown is 4 second's long, try to make a fight last 6 seconds so you can proc it twice. If you proc Grasp twice in a fight, I guarantee you it will do more work than Aftershock. Not sure you will win the trade, but you will get more out of your keystone. Again the real culprit is that many of the champions who would excel at extended trades are not good in general right now.

Aftershock is just good in general, in the right pattern of play Grasp is more value, just the game does not really support that pattern of play. Nerfing aftershock damage and some other damage champs will hopefully change this a bit.

The bonus HP from Grasp is just like icing on the cake, the real factor is the %HP healing. That part is like a Maokai passive added on which is just stronk. The HP thing is just like make it so that it can kind of scale a bit into late game.

LordGeovanni1 votes

{quoted}

The problem is that the champs who use it the best are not great. I think Gnar is actually decent with it but meh. The deal is a lot of tanks are going aftershock because they don't want to trade regularly with you. They want to burst you when they get a gank, or find a window to combo you then walk away.

Grasp is more desirable for someone who trades regularly and could enjoy extended fights. The cooldown is 4 second's long, try to make a fight last 6 seconds so you can proc it twice. If you proc Grasp twice in a fight, I guarantee you it will do more work than Aftershock. Not sure you will win the trade, but you will get more out of your keystone. Again the real culprit is that many of the champions who would excel at extended trades are not good in general right now.

Aftershock is just good in general, in the right pattern of play Grasp is more value, just the game does not really support that pattern of play. Nerfing aftershock damage and some other damage champs will hopefully change this a bit.

The bonus HP from Grasp is just like icing on the cake, the real factor is the %HP healing. That part is like a Maokai passive added on which is just stronk. The HP thing is just like make it so that it can kind of scale a bit into late game.

The problem is that the health gained from the keystone isnt impactful or befitting a key stone slot when other keystones offer % damage spikes allow you to break the attack speed cap More healing than grasp etc. Grasp is for people who want long drawn out fights but riot actively nerfs anyone who can do those long drawn out fights unless they were the result of recent changes like nasus 50% cd on q during ult because then they would be admitting that they do things wrong recently rather than just blaming it on stuff being old. The % hp on grasp is minuscule and still would be if it had a 2 second ramp up time easily out done by fleet footwork or raveneous hunter just its base not even ramped up. Grasp is also underwhelming because riot makes sure defenses are bad and have low values and they also take longer to get compared to offensive items as offensive items helps with getting gold while only defensive item that does that outside of support items is item 3068.

Whisper871 votes

Grasp is underated, and it's not a defensive option, it's an offensive option for a tank/bruiser. Like if you take Grasp you should be doing two things to get value: building HP items and trading constantly.

Think of Gnar or Urgot or Darius. Every single time they come up to the wave you should unload at least one auto. And no 2% is not a big gain, but 4% of your HP as bonus damage is decent if you are building HP. And while fleet footwork maybe seems like it's healing is amazing, remember that Grasp is a TANK keystone. So %hp gain on him is going to be more in actual numbers of HP because you are building HP items and may have it in runes, plus you are likely going to get resistance at some point, so the HP you get back will stick more.

This keystone is not designed to allow you to be an amazing team fighter, what it's meant to do is give you a small advantage in repeated trades over and over. I really only ever take it on lane bullies because that's what it does, literally heals you and provides bonus damage on a trade. You wear your laner down over time by taking small, but favorable trade advantages reliably. THIS IS A LANING KEYSTONE. I mean I think Grasp is probably ok on like Mundo too, but that's just because he has no hard cc and just the healing works well with what he already has.

Again, the state of the game prioritizes 100-0 kill pressure and short lane phases. If laning phase was a touch longer, and bullies could pressure their lane without feeling like they are going to get insta-gibbed by a jungle/mid roam, this keystone would be much higher priority.

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