Ranked performance and getting out of Silver
There's something i want to discuss here. Something that has been buggering me for the past few months something that i feel is much greater of an issue than it would seem. The connection between individual performance and LP gain/loss and how i feel like it is not in the right state at the moment.
Coming from CS:GO to League of Legends i can see many similarities between the two. One is that in both of these games there is a range of ranks that is considered "elo hell" and how alike are these two to eachother. (In CS:GO it is 6 ranks of silver in League it is bronze + silver.) The difference is that in League the better players seem to be lost in Hell completely.
Once i climbed the CS:GO ladder to DMG which is considered a high rank. It is the 14th out of the 18 achievable rankings in the game. I always felt like Counter Strike rewarded me for being (well relatively) good. In League though i find climbing to be way harder and quite a frustrating experience the LP system being less fair for the individual.
With the introduction of dynamic queue Matchmaking functions pretty akin in these two games. You can have any number of players queued up from 1-5 and you are likely to get the same size of a premade group against you. You cannot queue up with someone with a much higher rank. In both of these games the system is abused to boost players to undeserved heights.
There is however one major difference that makes Valve's ranking system a little more fair and even in elo hell it is separating the better from the worse. Individual performance affects your gain / loss of points in the ranking system.
Let's say you lost a game 12 to 16(the amount of rounds won you need to win the whole game) and there was someone on your team that died in every single round yet failed to score half the kills that you did or was basically a sack of bullets and nothing more throughout all the rounds. Even when you lose this game you will lose less ELO then this dude. CS counts the rounds that you carried or had a great performance in and gives ( at the end of every round) someone an mvp award. These are taken into consideration when the elo loss is calculated at the end of the round. Also if you win the game the more mvps you have the more elo you get. it doesnt mean too much these mvps don't weigh a ton of points and you cannot gain elo when losing but it is a little appreciation for being a little better then the others. Just a little tool that means a lot of balance for the game.
I think League players would benefit greatly from Riot introducing something similar into League. I don't think that someone that goes 1/6 in 15 minutes deserves the same LP loss as someone that held a positive score with less deaths in that game. The grades you get at the end of every game could influence LP.
It is only personal experience that made me write this post. I usually don't complain here about bad teammates but lately it's been crazy how many feeders i am getting matched up with. And i feel really shit every time when there are 2 people that didnt lose lane and the rest fed only to get the same "punishment".
When i have a game being the only one that had a positive score or the only one that has a positive damage given/taken ratio. I feel let down when it doesn't show in LP. It's like im told that i am just as bad as the guy that ignored pings went in 1v5 every time or ran it down mid. No matter how hard you try to carry the game and no matter how close you get at the end you get the same loss as the guy that didn't know how to turn his monitor on.
I just don't feel like this is completely fair .
Edit: If you downvote at least leave a comment why you did.