WW rework is great so far but...
There are a few things that feel...Not right about him. First of all while he's fun to play he's super clunky and feels sluggish in his kit's ability to flow well together.
Q - Too hard to tell what the range will be on the small leap, and even while holding down the Q I've not followed through someone's entire escape (I.E stopped halfway through cait's net) So that's not working as intended. So this needs a better indicator or pressing Q should allow us to see it's range so the skill in of itself is more transparent.
W - Great skill love it's global presence and the fear factor is brings to enemy junglers.
E - I like it I like it especially helps when you're diving into a team of high burst damage champs.
R - Hit detection seems...off? I've model clipped through enemy champions that I know 100% for sure I hit. And don't get me wrong, I've whiffed a shit ton of these.
Things that could be toned down are his movespeed when he's chasing a target or following a blood trail.
Things that could be improved is his flat movespeed, even with swiftness boots and deadmans you're only getting around 410 movespeed. And I get that its to offset his movespeed when he's on a blood trail but it makes getting around the map extremely frustrating especially when lee is running around at the speed of a blind monk.
Overall I like the rework but, it needs it's issues ironed out. That being said, I look forward to playing more of him.