Suggestion for Face of the Mountain
Of all the Support items, Face of the Mountain is probably the one that generates the least Gold. It has strengths in other places. It's active effect is extremely useful. But not only does it innately generate less Gold, it also generates less Gold because people can clear whole waves with one ability and in the late game and you will never be able to proc your passive effect no matter how much you remind your teammates to leave minions for you to kill.
In some games - when I have a bad day - I have to threaten to go afk if they do not let me proc it in order to achieve any kind of effect at all.
I know it isn't that important, since you don't really need as much Gold as a Support. You have your innate utility in your kit. But still it's annoying and makes the game a little less fun.
Face of the Mountain
- Spoils of War:
Melee attacks execute minions and grant the owner and the nearest allied champion Gold and Health-->
Basic attacks against nearby enemy champions heal the owner and a nearby allied champion and grant you gold.
This effect cannot proc on the same enemy more than once for a few seconds afterwards.
This effect requires a nearby allied champion and consumes a charge in order to work.
Gain a charge every 30 seconds up to a maximum of 4 charges. - Range: 400
- Cooldown: 6 seconds on-target
- Heal: 50 Health + 1% of your missing Health
- Heal:
Heals the nearest allied champion--> Prioritizes low Health allies first - Gold: 20 (+0.25 per your level)
This encourages a more aggressive playstyle as opposed to the sustain-in-lane playstyle of Targon's Brace. But as an Off-Tank you will have to be semi-aggressive more often in the late game than farming a lane. So this is rather complimentary instead of causal.
Other than that it is more reliable and useful in teamfights. It can also heal the far away Marksmen that are low on Health instead of your team's other Tank who's right next to you.
And that's all.
Thanks for reading ^^