When will Heimer's turrets get a % of Heimer bonus armor and MR?
That's all we've been asking for for years, even before the rework. Is it such a hard thing to grant?
That's all we've been asking for for years, even before the rework. Is it such a hard thing to grant?
If they make
turret's die as soon as he does (ult turret not included) i'm down for a little turret buffs.
that's the only thing i find annoying about him cool i just killed
oh wait his turret is still smacking me for crazy damage like wtf :/
Donger is toxic to gameplay. At his current state, yeah, he's manageable, maybe even weak in a lot of ways... but what he does, he does very well.
To buff his turrets would completely destroy counterplay to taking objectives as the enemy team. Ever seen a donger fight at dragon pit that was already set up? If you lose dragon at that point, you did something very wrong... Now imagine if you couldn't destroy any of his turrets.
JK #BuffHeimer2014
[{quoted}](name=Main Was Nerfed,realm=NA,application-id=3ErqAdtq,discussion-id=5KzNbpPT,comment-id=0000,timestamp=2014-12-19T05:04:12.813+0000)
Donger is toxic to gameplay. At his current state, yeah, he's manageable, maybe even weak in a lot of ways... but what he does, he does very well.
To buff his turrets would completely destroy counterplay to taking objectives as the enemy team. Ever seen a donger fight at dragon pit that was already set up? If you lose dragon at that point, you did something very wrong... Now imagine if you couldn't destroy any of his turrets.
JK #BuffHeimer2014
Ever seen any single AoE ability take out Heimer's turrets in one cast? I have. Know how many champions have ranged waveclear or even skillshot abilities? :(
to be fair, you're setting your turrets up wrong if they can be taken out in one cast.
[{quoted}](name=Main Was Nerfed,realm=NA,application-id=3ErqAdtq,discussion-id=5KzNbpPT,comment-id=000000000000,timestamp=2014-12-19T05:14:38.333+0000)
to be fair, you're setting your turrets up wrong if they can be taken out in one cast.
Obviously, but in mid lane when your opponent (most all of them) have multiple wave clear abilities with access to blue buff your turrets tend to not last very long. Add in the fact that early game their on a 20s+ CD if I recall correctly tends to equal a potentially disastrous early game.
Except he's already super unfair in lane. Like holy fucking shit I feel like leaving 99.9999% of the games I get in when I'm against him because it's just flat out depressing. He's such a hard champion to fight it gets so frustrating because even at the very start of the game he'll beat the fuck out of you with 1 ABILITY. (That being his turrets)
No offense, but it's you. This is nothing personal: But you are Bronze II.
His turrets die so easily (maximum 3AA, with decent farm 1Q, else 1 Q & 1AA while you completely outrange them without getting damage.)
If you don't kill his turrets you are the one to blame. They have freaking 24s CD, I don't know any midlaner who has more than of that CD on his Q.
Silver V here, but I hate playing against heimer in the top lane, especially since I play mostly tanks top lane, and I hate his lane pressure there, especially since the champs I play (Singed, Nasus, Skarner) lack the early game wave clear to really do anything about them since they are all close range champs that have to be right on turrets to deal with them.
What tanks are you playing?
At least for Maokai Heimer is a fairly easy matchup (saplings instakill turrets)
,
, and
, These guys, except for Skarner's shield speed boost, have nothing to really protect themselves against turrets when approaching them and actually have to get up close to them since they get most of their damage from close range skills. Still Silver, I may just be Nasus'ing wrong.
[{quoted}](name=supes the lost,realm=NA,application-id=3ErqAdtq,discussion-id=5KzNbpPT,comment-id=000000000000000000000000000100000000,timestamp=2014-12-19T22:05:52.401+0000)
,
, and
, These guys, except for Skarner's shield speed boost, have nothing to really protect themselves against turrets when approaching them and actually have to get up close to them since they get most of their damage from close range skills. Still Silver, I may just be Nasus'ing wrong.
skarner can just ult pull you away from the turrets and kill you, singed is a champion that is based on kiting vs a champion that is based on kiting? of course whoever chases who is most likely to kill themselves, and nasus can kill turrets with 1 q to get a free stack?? even if it was good vs nasus...GOD FORBID A CHAMPION THAT GIVES NASUS A HARD TIME
Do you know how far Fiddle's Craws bounce ? Or Kat's Q ? Or Yasuo's (Ezreal's) static shiv? You can place them miles apart and still several will get hit. (Or any in-line skillshot on y champion with a repositioning ability - Zed, Talon...)
Your statement simply shows that you have no playtime with Heimerdinger.
Because you didn't position his turrets right...
At any rate, to buff his turrets would (As previous guy said) Be fucking HORRENDOUS
I already cannot stand laning against him. He's the most frustrating and bullshit champion he's the only champion I've EVER complained about being OP (Besides the one time I complained about Kalista but quickly realized my error)
Sure the rest of his kit is fine, but his turrets are impossible to deal with at times. Unless you're taking one of these things down INSTANTLY every time he lays one down. You can't kill him, and even then you lose 3/4 your health taking the turrets down in the first place. Essentially to lane against heimer means to take smite because otherwise his turrets will kick your face in.
No offense, but you are Brone II. http://www.lolskill.net/summoner/NA/COLGATE%20MINUETTE (3 victories 14 losses)
I dare say it's you. As long as you farm decently you will destroy his turrets with a Q (or maximum Q +AA) of any midlaner. Considering that they have 24s CD their squishyness is a god damn joke. If you allow him to place several turrets AND keep them alive you are the one to blame. E.g. you can kill them with 1 Syndra Q which has 1/6th of their CD...
Why u wanna buff his turrets in such a strong way ?
Just wanna say that Heimer with his turrets got such a nice laning phase and the only nice think about his towers are the point u can destroy them wih a xouple of hits but if u buff them in a bonus armor/mr way they would be even more "op" O.o

Why u wanna buff his turrets in such a strong way ?
Just wanna say that Heimer with his turrets got such a nice laning phase and the only nice think about his towers are the point u can destroy them wih a xouple of hits but if u buff them in a bonus armor/mr way they would be even more "op" O.o
Azir can have untargettable AND mobile pets on a 9s(?) base CD which his kit revolves around, but Heimer can't have more tanky pets when his are on a 24s base CD and die to a sneeze from the enemy laner, not to mention two of the most annoying skill shots in the game that I have a real love/hate relationship with.
Heim can also have his pets attack even if he's under Hourglass or cc. Azir can't say the same.
Heim can also have his pets attack even if he's under Hourglass or cc. Azir can't say the same.
You mean those same pets that got wiped instantly?
You mean late game? As is EXACTLY the point? Heim is meant to be a god of the laning phase, and that is what he does. He'd be far too strong if that strength carried over to late game.
You mean late game? As is EXACTLY the point? Heim is meant to be a god of the laning phase, and that is what he does. He'd be far too strong if that strength carried over to late game.
I mean at any stage of the game his turrets are one shot by anyone that's not a full tank.
most of the champs need at least 2 hits on the turrets. Besides that while they hit the turret champs like Syndra will take at least 1/4 of life or more and thats without any aa or spell dmg so they arent so weak as some think and if u get them more armor and mr they will deal at least half life at squishees so they r fine at the moment i think
most of the champs need at least 2 hits on the turrets. Besides that while they hit the turret champs like Syndra will take at least 1/4 of life or more and thats without any aa or spell dmg so they arent so weak as some think and if u get them more armor and mr they will deal at least half life at squishees so they r fine at the moment i think
are you serious .... he has so many counters/counterpicks you just named one of them ... Syndra can pick up his towers out of range of them make them inactive (his ult included) throw them into eachtoher and get all 3 at once she is one of the worst matchups for heimer ... how new are you to mid game matchups? and im sorry im giving away all the ways to beat him at this point .....
heimer needs a nerf
imagine that his ultimate is the same hp as his normal turrets and that any aoe champ (particularly rivens) can just jump in and kill all of his damage in 1 skill and leave him just a sitting duck to feed
imagine that his ultimate is the same hp as his normal turrets and that any aoe champ (particularly rivens) can just jump in and kill all of his damage in 1 skill and leave him just a sitting duck to feed
Imagine that there's a smite enhancement that makes it an AoE summoner spell with a respectable range and it wrecks Heimer's turrets.
Wait mid and top laners take smite and buy ranger jungle item? I didn't know that
[{quoted}](name=Rainbowe Dash,realm=EUNE,application-id=3ErqAdtq,discussion-id=5KzNbpPT,comment-id=000100000000,timestamp=2014-12-20T09:31:37.009+0000)
Wait mid and top laners take smite and buy ranger jungle item? I didn't know that
Not usually (though it's happened to me before), but it's a viable choice for enemy junglers and almost completely ruins Heimer.
Tbh now that they doubled Smite's cooldown you can say it's a buff to Heimer if you place the turrets far away from each other. Few patches ago it had like 30 sec cd which is prob why i haven't seen any Heimers
Armor and MR don't affect smite damage anyways, so this point is kind of irrelevant.
But I don't see this as being a bad change, especially since heimer rarely builds any defenses outside of zhonya's.
It's saddening to see how every midlaner outranges the turrets and champions like Syndra kill his turrets with a single which has 1/6th of a towers CD...
I would like to some overall cooldown reductions for Heimerdinger: 24s / 11s / 18s are simply outdated numbers. Just look at Azir (who basically is a better Heimerdinger atm.)
Well not EVERY midlaner...most, yeah, but not assassins like Akali or Fizz, ya feel
Akali can use her invibility to get to turrets and kill 'em with Q easily without getting hit once.
Fix is pretty much the same with Q (E)
(or they simply kill Heimer at lvl 4 (Fizz) or 6 (Akali) 'cause his base health is underwhelming)
Oh god no. His turrets are already really fucking tanky if you are not building full dmg. Don't make him even harder to deal with at top lane plz.
[{quoted}](name=Rainbowe Dash,realm=EUNE,application-id=3ErqAdtq,discussion-id=5KzNbpPT,comment-id=000c,timestamp=2014-12-19T23:49:01.617+0000)
Oh god no. His turrets are already really fucking tanky if you are not building full dmg. Don't make him even harder to deal with at top lane plz.
Not sure if you know this but melee attacks do more damage to Heimer's turrets than ranged.
Congrats you went melee range to a turret, got aggroed by the other 2 turrets, and prob also got stunned by Heimer. Enjoy your death
everyone counters donger
I mentioned a few champs in a up post, but champs like Nasus (Early Game), Singed, and Skarner (But who plays him but me) have difficulty dealing with his turrets since they push the lane for him and it hurts to get near them. Then again I'm low silver so I generally suck.
!!!!!!!!!!!!
no love for the dongers :(
no love for the dongers :(
No justice, no peace!
pls
=]
reds pls
Reds pls
....
That should scale with AP IMO.
That should scale with AP IMO.
That'd be a little too strong, IMO.
bump
Bump
Still waiting for justice