Anti-lifesteal Item?
Could we get get a small passive on an armor item that would cause a small percent damage per amount of lifesteal an attacking champion has? Kind of like the Liquid Ooze ability in Pokemon games making health draining abilities do damage instead of healing? I mean executioners calling is nice and all, but I'd like a bit more options besides forcing to buy that item plus having ignite to make sure a champ doesn't heal to full health from an attack speed/life steal combo/etc.
and soon-to-be
counter lifesteal pretty well.
+
can just have ridiculous sustain unless they get burst down