Everything does too much damage for two reasons.

RankOneWakanda··4 votes·3,118 views

masteries and runes. and gold generation

riot increased ambient and tower gold few seasons ago. but it slowly creeped up with tower gold increasing. first blood etc. and now the shutdown gold.

and nerfing masteries won't work. even if they cut all by half. your in a team fight. poppy hits you with grasp. shen hits you with that AOE damage. you get hit by a scorch here. scorch there

peripheral damage adds up to your healthbar. that damage didn't exist years ago. now its enough to alone kill you if you add it all up.

you can look at pro games from 3-4 years ago at same time and same cs and you will see that now they will have at least half an item more. if not a whole item. if your fed. you will probably reach full build before 30

7 Comments

Beatrice falls3 votes

This, and the fact that a single item gives a huge powerspike because how overloaded it can be.

item 3087 = old item : Only gives extra AoE magic damage with your next AA but needs charges

New item : item 3147 = Gives extra damage, lethality, and ward-cleansing passive

item 3068 = old item : Gives AoE damage around you as a DoT item 3742 = New item : Gives movement speed with charges, and a slow on your next basic attack + extra damage

item 3072 : Old item (old version) : only gave life steal with a stacking mechanic that granted AD and lifesteal item 3812 : New item : changes 30% of the damage taken as a DoT and also gives spellvamp

THIS is one of the biggest issue, along the one stated

Doge20201 votes

[{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=5FWc8XUE,comment-id=0001,timestamp=2018-09-07T18:20:20.346+0000)

This, and the fact that a single item gives a huge powerspike because how overloaded it can be.

item 3087 = old item : Only gives extra AoE magic damage with your next AA but needs charges

New item : item 3147 = Gives extra damage, lethality, and ward-cleansing passive

item 3068 = old item : Gives AoE damage around you as a DoT item 3742 = New item : Gives movement speed with charges, and a slow on your next basic attack + extra damage

item 3072 : Old item (old version) : only gave life steal with a stacking mechanic that granted AD and lifesteal item 3812 : New item : changes 30% of the damage taken as a DoT and also gives spellvamp

THIS is one of the biggest issue, along the one stated

I guess stormrazor is included somewhere in this list as well?

Beatrice falls2 votes

{quoted}

I guess stormrazor is included somewhere in this list as well?

Obviously lmao, wasn't going to list them all Look at champions kits too, Yasuo Zoe are the most notable ones, they don't even need 40% of their kits, it's just training wheels to forgive mistakes.

RankOneWakanda1 votes

it doesn't come out of thin air guys. 4 things can add damage. One. stats. they have mostly been unchanged throuhout league history significantly

Two: runes and masteries. that one is obviously true. you don't need to examine them much.

three: items. they are mostly the same. for the most part that is

four: gold. you can look up old and new games and see for yourself.

ShadWooo1 votes

Partially maybe but I don't recall this problem in early patches this season.

Doge20201 votes

{quoted}

Partially maybe but I don't recall this problem in early patches this season.

Yeah I think that was because that was when klepto was a broken AF rune and a lot of people tried running it. I think the klepto time was during preseason and early this season.

Spoofghoul1 votes

It's a big component indeed, but one that mostly increases the speed at wich people acquire that damage

However the increased ambient damage did just flatout increase overall

However full cdr is now more easy then ever to accomplish for damage builds as well Even for basic attack based damage dealers who are now also spamming their spells frequently which impacts both ambient damage direct damage stage at which more damage is acquired etc we should not forget this one

And let's not forget the increases in % damage, penetration and true damage also penetration used to work differently, flatpen was applied before % pen and there was less of it now it works they other way around and there is a greater amount of flatpen(lethality) to grab

Meanwhile defensive items have shifted more towards resistances over health

With pen being stronger and true damage running rampant defensive builds are getting cucked harder then ever

what good will 500 armor do if 400 of it is negated

The one thing Riot could do immediately to alleviate some of this is make flat pen apply before % pen again

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