Rageblade should just be removed to be honest

RankOneWakanda··37 votes·12,625 views

the item is really unhealthy and it creates unintended powerspikes and interactions with champions that already work fine without it but can abuse it to be way better than they should be

57 Comments

Neptunia xoxo14 votes

Rageblade Stormrazor Duskblade are 3 items that need to be removed from the game unless they wanna keep having balance problems with them every season / patch.

ValiantKiller1 votes

[{quoted}](name=Neptunia xoxo,realm=NA,application-id=3ErqAdtq,discussion-id=4GeImF4I,comment-id=0008,timestamp=2018-08-31T21:44:00.693+0000)

Rageblade Stormrazor Duskblade are 3 items that need to be removed from the game unless they wanna keep having balance problems with them every season / patch.

Idk why it hard to remove them like what they did to banner. Like they couldn't balance banner and removed it, why this 3 items didn't get removed special with them failing over and over in balancing them.

Z3Sleeper1 votes

I mean, let's be honest, if they stuck to that policy then we'd lose over half our items.

ValiantKiller1 votes

{quoted}

I mean, let's be honest, if they stuck to that policy then we'd lose over half our items.

Still nothing spiking champions hard like them. And beside no other items get changed every couple of patchs like them.

Bjørnetjenesten1 votes

Stormrazor is fine, they just need to make it ranged only

Z3Sleeper1 votes

No, it's an issue within ranged as well. Stacking Dusk + Storm hasn't been an issue in a long time.

Bjørnetjenesten1 votes

Whats the issue with ranged using stormrazor alone?

Killer of Night91 votes

Jhin Draven

Death by Glamour9 votes

agreed

everytime it creeps back into popularity it screws the game

Colton1477 votes

Kayle, Kaisa, and KogMaw would need compensation buffs if item 3124 was removed.

Daddy Ants5 votes

{quoted}

Kayle, Kaisa, and KogMaw would need compensation buffs if item 3124 was removed.

Vayne Varus also.

HungryAngry2SPP1 votes

How often do you see a rage-vayne? (The games where YOU play it are not included)

Daddy Ants2 votes

{quoted}

How often do you see a rage-vayne? (The games where YOU play it are not included)

A lot more than the stormrazor build.

HungryAngry2SPP1 votes

Ah ok

Śhunpo3 votes

Kai'sa is ridiculous, Kayle is likely going to get reworked and Kog'maw is fine without it.

BLIGHTBRINGER1 votes

I would agree that Kayle and Kog'Maw might need compensation buffs, but I somewhat disagree with Kai'Sa she's already a fairly good ADC. Been Top tier ever since her release (12 patches ago) in a row.

Linna Excel6 votes

I think it's the double on-hit passive that's the issue. If riot got rid of that and buffed its base stats, it'd be fine.

Jefftiffy1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=4GeImF4I,comment-id=0000,timestamp=2018-08-31T18:59:09.271+0000)

I think it's the double on-hit passive that's the issue. If riot got rid of that and buffed its base stats, it'd be fine.

It was a balanced item before the double hit passive was added to it. I don't remember which jungle item it was, but whenever it was moved to it that is what broke the item. I don't think there should ever be an effect that essentially doubles other effects from an outside source. Internal sources of a champs kit are much more balanceable but that doesn't make them better.

Fisher No Chains3 votes

It was the good old Sated Devourer. It gave the same passive and once it was removed, its passive got added to Rageblade because yes.

Z3Sleeper1 votes

Phantom Hit is like a coke addiction for on-hit champions. It gets them super high (WR) but deteriorates their health (nerfs) until they have no choice but to rely on it to function or they finally quit (on-hit synergy nerfed hard, AD/crit/AS ratios buffed) and are able to opt into AD builds.

Frosted Tips6 votes

The passive is what is unhealthy imo it should not double on-hits. That causes building on-hit items without ragenlade to be hindered useless.

Hemulen Magi5 votes

I disagree, but I do think that it should be nerfed until it's a fairly rare niche item. Probably an unpopular/controversial opinion, but I think big multiplicative damage items should all be rare niche items that you only afford to get as last items if a game goes on for a really long time.
item 3124 item 3031 item 3089 I feel like these items could all cost 3.6k gold each. That actually is the current cost of Deathcap, and I think it feels fair and right unlike these other two. I also kind of think item 3083 should cost 3k+ and turn you into a lategame unkillable titan with %bonus health like Cinderhulk, but now I am getting far off-topic...

rayzo1 votes

funfact

item 3124 item 3031 item 3089 used to all be 3600 until Rageblade was made 300 gold cheaper for some stupid-ass reason

Z3Sleeper1 votes

Honestly yeah, Rageblade should be in the same tier as the others. But Riot wanted it to be a viable first item rush.

ValiantKiller3 votes

Take item 3095 item 3078 item 3147 take them with you so we stop giving champions a sudden burst in damage that not needed

stone the blacks1 votes

im saying your wrong, that ive just grown attached to item 3078 over the years, but the other fuck em without one thought

ValiantKiller1 votes

[{quoted}](name=Hard AF Asol,realm=NA,application-id=3ErqAdtq,discussion-id=4GeImF4I,comment-id=00070000,timestamp=2018-08-31T22:52:04.736+0000)

im saying your wrong, that ive just grown attached to item 3078 over the years, but the other fuck em without one thought

They ruined everything i like about my champions, screw them.

SwiftKitten883 votes

item 3124 like item 3147 and item 3812 and item 3128

has never in any iteration been healthy

and item 3193 is just stupid becuase its like hey we made damage creep so bad we need to give an item to mak tanks double trhier freaking hp to survive

rayzo1 votes

Chogath Sion item 3193 oH mY gOd GuYs lOoK i'M wAlKiNg ArOuNd wItH fIfTeEn ThOuSaNd HeAlTh mOm GeT tHe CaMeRa

Aptest2 votes

rage blade should be re-purposed to be a (THE) core item for crit ADCs.

Thefrostyviking1 votes

I would much rather we not have any kind of THE core item at all, item diversity and all that.

SEKAI2 votes

It is the RAGEblade, after all.

It's in the game because you want to make the opponent rage quit.

Glory972 votes

I think it should be reverted. Back to early season 6 state. When it didn't give that 2x onhit thing, but was just an item everyone could buy to get stronger in longer fights. Back then it was a super nieche item, that could be bought by adcs aswell as bruisers, in certain situations.

inFamous Zion2 votes

Every champion that uses it or used it made it look unhealthy. Doesn't matter if you had a lead against Jax,Kayle,old Aatrox,Adc etc. they will stomp you once they get those items. It's a crazy powerspike. Luckily tank meta is not fully here so those champs can't stack up Rageblade against them before jumping on you, but i do remember this season when as Jax i'd jumped on a fed Lucian after stacking Rageblade and killing him with just E+AA+W, tbh i thought he flashed there until i saw the notification.

Its ridiculous how much potential it gives and how it singe item can turn the game around. Agreed for this post

La Bello1 votes

At Worst its just a crappier version of item 3115

at BEST its the Phantom Hit engine that makes or breaks champions like MasterYi Vayne KogMaw

yeah I wouldnt be opposed to a 4th rework of this abomination

BeatzBoyFTW1 votes

How is it a "crappier" item when the only people who uses Nashors is Teemo & Kayle...?

La Bello1 votes

the two items havethe same goal of granting AP+AS and On-Hit damage however Nashors also provides 20% CDR. for most people this is much better than the "phantom hit" unless your character is specifically looking to abuse some on-hit stuff

rayzo1 votes

master yi would be completely unviable in high elo if it was removed he's already bad enough as it is

Śhunpo1 votes

You do realise that just by Guinsoo's existing as it does now it makes him impossible to balance right? Same to the other Guinsoo abusers.

rayzo1 votes

I fucking hate these circlejerk boards. The downvote button is a button for posts that do not contribute to discussion, not an "I disagree, fuck you" button. Also, Yi DOES require Guinsoo's to be viable in high elo.

Śhunpo1 votes

And? That just means that the item is so toxic that it's mandatory. Riot should find alternative items for him. Same applies to Katarina and Gunblade.

rayzo1 votes

Yes, remove Guinsoo's. While you're at it, remove all of these:

Aatrox item 3812 Katarina item 3146 Jhin item 3095 Zed item 3147 Yasuo item 3046 item 3031

Many of examples of champions that are garbage-tier without their core item.

Śhunpo1 votes

Yes, I literally just said that Katarina and Gunblade is/was stupid. Also yes I agree with most of those besides Triforce and Jax.

rayzo1 votes

I guess Jax and item 3078 is a different thing altogether so I'll remove that.

Yasuo is quite the special case however, having 2 core items that he absolutely NEEDS or he's garbage tier. I guess you can kinda build item 3087 instead of item 3046 but it's very sub-optimal late-game when you have all the waveclear you need built into his kit and really can make use of the MS and damage reduction.

Śhunpo1 votes

I mean, Triforce is a fine item and Jax is somewhat fine it. He only becomes a real problem upon completing item 3748 as well.

As for Yasuo, yeah, poorly designed champion.

rayzo1 votes

the problem with Jax Yasuo is that they pretty much are REQUIRED to get item 3078 item 3748 /item 3046 item 3031. It's completely one-sided, where if they get those items they snowball and hardcarry no matter how far behind they are, but if the game doesn't last that long they're fucked. It just seems pretty unhealthy if you ask me. MasterYi is kind of similar in that regard with item 3124 item 3153 but he at least has a flexible build... he can build any of these as alternatives item 1419 item 1412 item 3812 item 3072 item 3508 item 3091 item 3748 item 3095 item 3142 item 3053 item 3139 item 3087 item 3046 item 3031

Bob the Toastr1 votes

Good

5050BS1 votes

Yep

Or rework it to be a Adaptive item

40 Adaptive Damage 30% Attack Speed

UP: On hit 10 + (10% Adaptive) damage UP: On hit gain 1 stack of Ginsoo's Rage (2 for melee), each stack rants 10% attack speed for 5s (Max 6 stacks) You can go over 250% attack speed with this.

(Removed the ghost hit bullshit)

BLIGHTBRINGER1 votes

To be honest the item itself would be reasonably healthy if it didn't had the Guinsoo's Rage Passive (the Passive which applies on-hit effects twice). Without that it would just be a simple Mixed Damage (AD & AP) Attack Speed item.

That Passive used to exist on the Devourer jungle item enchantment a long time ago before it got removed and the passive moved into a new item which is now known as Guinsoo's Rageblade.

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