Reworking Zeke's Herald
According to Elophant, Zeke's Herald, Ohmwrecker, Ardent Censer, and Banner of Command are all some of the least used items in game right now. I think the reason they are picked less is because they are not worth the item slot or the money. They provide low stats, Ardent Censer and Mikael's Crucible and Ohm Wrecker and Banner of Command have negligible abilities, and Zeke's Herald's passive is an aura, which is "hidden power", something Riot has been trying to get rid of (see Sona's changes). Thus, I have devised new purposes for these items, as well as new build paths, as an attempt to show possible directions for these less used items.
As Support Items, I want them to stay centered on supporting, but with more support centered abilities. These will all now be Legendary Tier items, and will have a cost (~3000g) that reflect's their abilities.
Mikael's Censer: I decided to combine Ardent Censer and Mikael's Crucible because it feels like it would work better this way.
> *Builds From
and
* Cost: 3000 Gold (1250 Gold)
+40 Ability Power
+25 Magic Resist
+50% Mana Regeneration
Unique Passive: +8% Movement Speed
Unique Passive: Mana Font - Restores 2% of missing Mana every 5 seconds.
Unique Passive: Your heals and shields on another unit grant them 20% Attack Speed for 6 seconds.
UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+25% of Ability Power) (180 second cooldown).
Banner of Command: Instead of having an item that buffs minions, I decided that the best use for Banner of Command would be to buff you to make you a bigger threat.
> *Builds from
,
, and
* Cost: 3200 Gold (750 Gold)
+300 Health
+45 Armor
+45 Magic Resist
Unique Passive: +10% Cooldown Reduction
Unique Active: For the next 7 seconds, you gain +25% size, and allies within 500 of you upon activation will be marked with Presence of the Commander. If an ally marked with Presence of the Commander were to take damage, 15% of that damage is dealt to you instead. Damage dealt to you this way will be considered spell damage when factoring in reactions to damage source, but will remain the same type of damage (Magic, Physical, True). (120 second Cooldown)
Ohmwrecker: For Ohmwrecker, I decided that this item would be able to apply a mark on an enemy unit or structures that deals extra damage when an ally deals damage to them.
> *Build from
and
* Cost: 2900 Gold (1100 Gold)
+300 Health
+100% Base Health Regen
+25 Magic Damage
+250 Mana
UNIQUE Passive - Spellblade: After using an ability, the next basic attack marks the enemy unit or stucture hit with Electrical Weakness for 6 seconds. When another allied unit deals damage to that enemy, the mark is consumed, shocking the enemy, and dealing (40, 45, 50, 55, 60, 65, 75, 85, 95, 105, 115, 125, 140, 155, 170, 195, 210, 235) True Damage. You may only have one instance of Electrical Weakness at a time. (1.5 second cooldown)
Zeke's Herald: With Zeke's Herald, I wanted to turn it into a sustain item whose power was shifted to an active, visible ability.
> Builds from
and
Cost: 3000 Gold (1000 Gold)
+40 Ability Power
+30 Attack Damage
Unique Active: You buff yourself with The Shield of Zeke and target ally with The Sword of Zeke for the next 6 seconds (Range: 400). During this time, all damage you take heals your ally for 20%, and all damage your ally deals heals you for 20%.