Darius is not that hard to balance C'mon Riot...

5 Stacks GG··11 votes·746 views

on release he had 44% wr, you then buffed his Q dmg by 60% and his heal by 50%, his winrate then went to 54%, now you nerfed heal to 12% and max buffed to 36%.

literally the reason his wr was that low to begin with was his Q dmg he NEVER needed a heal buff.

you should just revert it back to 10% max 30% and he would be fine then. and if he still a problem for some reason make the heal 8%

6 Comments

UberAffe2 votes

I still don't understand why he got a heal in the first place.

Sakura Mirage3 votes

{quoted}

I still don't understand why he got a heal in the first place.

Because he got nerfed in all aspects if he didn't get the heal

Jeddy0171 votes

The idea was to give him a way to last long enough in fights to do damage so he's not instantly killed off when running into the enemy team.It's similar to Renekton's Q. Now if the idea was handled the right way,I don't know.

Only Play Darius1 votes

Because his old kit was gimped in that he needed obscene damage and base stats to compensate for his total lack of sustain and mobility. The heal makes him more rounded and balanceable.

KONO RUBICK DA1 votes

i still think that darius needs proper counterplay which should be a low width on his Q.

the delay had to give us the opportunity to avoid bleed stack, heal and bonus damage. We can never dodge it because the width is 275-425, 150 units is way way to big.

HateDaddy1 votes

Simply revert changes that made no sense? We are talking about riot here, they almost never simply revert changes, even when it's clearly what makes sense. Instead of 2+2=4, they turn it into 0.5+0.5+0.25+0.25+0.25+0.25=2, then three weeks later they're like "ok fuck you 2, -1. Enjoy being 1 now bitch."

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