Lets try to level on Yasuo's mobility
What if Yasuo's E had charges, ... lets just say 4 3 charges for example.
Using a charge on a target will mark that target.
When he uses his Q on that target, he is refunded that charge, but is still unable to use his E on the target for the same amount of time as his current set up.
Any charges that are not reset will be restored after 10/9/8/7/6 seconds (same as the cooldown per level for using E on a single target) after applied.
This idea literally came to me a few minutes ago, so it is not thoroughly thought out, but I do think it could limit his mobility without crippling him.
It simply makes it so that he has to manage his charges mechanically.
The total number of charges and reset cooldown may be tweaked, but it's just an idea.
Does anyone think that something like this would HELP the problem of his mobility?
Edit: Mechanical Explanation
What does this do?
This would decrease Yasuo's ability to chase, which I believe is a huge part of why people fear Yasuo's mobility. Currently he is able to E through a line of minions and catch up to anyone who is trying to run away from him.
I will explain how it does this based on a scenario given in response to a comment below.
Lets say for the sake of argument that he is given only 3 charges.
And lets also say he has maxed his E, and maxed out the cooldown on his Q with the necessary amount of attack speed
In the given scenario he has his Q off cooldown and a full 3 charges of E available.
He uses E and immediately uses Q to reset the charge.
He now has 3 full charges to use. That would take him a minimum of .3 seconds to use.
The minimum cooldown on Q is 1.32 seconds.
That means he has to wait a full second after his 4th E to get a 5th.
Not an incredibly long amount of time, no.
However, then he has another 1.32 seconds before he can get a 6th.
This whole time he HAS to remain near the targets he used his E on previously, and the enemy champion he is really after is probably not going to do that.
What does this NOT do?
This does not hurt Yasuo's ability to fight among minions or in a team fight, IF played in a strategic and mechanically intelligent way. Yes, that means it adds complexity to his tricks and abilities, but I honestly don't think it adds that much.
In this situation, he can E onto two of three minions who are close to one another, then E + Q onto the third so that the Q hits all 3 marked minions.
This will instantly reset his 3 charges.
He can also accomplish this by having his third Q available and tossing it out so that it hits three marked minions and/or champions who are in line.