Slight tweak to Aatrox's new W (Blood Thirst)

Elite4Runner··1 votes·945 views

If you simply don't want to read the whole post, go down to the next box to see my suggestion, but I would appreciate if you would read the post to understand why I feel this would be helpful.

If people aren't tired of hearing about the Aatrox simi-rework by now, I have another idea for you.

This is only a slight change to his W because I think this could help him feel as if he has more of a intended role.

It seems to me like Riot wants Aatrox to be unique in the sense that he is a Diver/Sustain Fighter. His Q and his ultimate make me think that he is supposed to dive into a group of enemies and start wailing on someone. I think the problem is that he is really limited to being able to cut that target down immediately or he will get peeled and likely killed. He may have his passive and maybe even a GA to allow him to get away with this, but I think he needs a little more help with trying to survive while in the mix.

His current W, while in Blood Thirst form, will now return 30 (+ 5% missing health) health every third attack. I completely understand why they did this. It decreases his sustain while near full health but increases his sustain while near death. I think the problem with this is when he engages into a large group, he may reach "death" before "near-death"

I think in these situations he needs a bit more sustain to offset the increased damage that he is more likely to receive. My idea is to increase the percentage of missing health that he regains with this passive.

So here is the catch, doing this makes him better at trading across the board. When in a one on one duel, if he has too much sustain, he will be over powered. However, if his sustain stays as it is, when in the middle of five enemies (hopefully with back up) he will be insanely weak.

Here is how I would fix this. (Exact numbers subject to balance change)

Make Blood Thirst heal for 30 (+3% (+2% per enemy champion within 550 units) missing health) health every third auto attack.

This means, when he is dueling a single enemy he will have the same sustain as he will, assuming that the current PBE changes make it to live, but when surrounded by additional enemies, he will have an increased amount of sustain.

I used 550 units because this is the same range as his the nova effect of his ultimate.

3 Comments

I Am Ravi2 votes

Good idea, I like it and it makes sense.

Elite4Runner1 votes

I .... sorta .. added a TLDR, even though I hate TLDRs ... so that's all you're going to get.

QBlum1 votes

I think 550 range is way too short, especially since there are champions who can hit him from farther away than that (hi, caitlyn.)

The most similar mechanic to this is Wukong's passive, which is 1400 range. Basically, teamfight range. I think that makes a little more sense.

I don't know how necessary this change is, though. I think anyone being focused by the entire enemy team at once should be having problems. Even an ulting Alistar won't last too long.

That being said, I have yet to try the update. I'm going to go that now.

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