I've been a mid laner once now I'm a Tanker...

taleofsonata··2 votes·701 views

I owned almost all mid lane champion but in this meta I haven't been able to carry well from the mid lane. So I decided to be a tank, and oh boy being a tank is easy o.o. All my match history are mostly wins by being a jungler tank or a bruiser tank. They are just MONSTER LATE GAME, the reason why the tank are soo strong right now is that the hyper carry that use to melt them are too weak to deal with them. HEre are some champion: Azir Nerfed to the ground when he was in a balanced position Vayne Ruined King Nerfed for her soo she got to build critical 1st like phantom dancer or IE KogMaw Nerfed movement speed and his early game armor and Mr shreds hurt him HEre are other champions that can do well in this meta to shred or destroy tanks:

Olaf He just eats tanks late game with the true damage Trundle His ultimate is pretty good since he would be as unkillable as their tanks Brand This guy passive is just too good that flat % and those big ratio on abilities Malzahar He can pretty much delete a tank late game lol

If riot would buff the 3 others champion maybe they would be pick more: Here is a video of Rammus just showing how vayne is weak .-.. https://www.youtube.com/watch?v=Xnt7onmDnvo

7 Comments

Ser Garland2 votes

Hahahaha, you're funny, last week people were talking about how broken last Whisper is and how tanks have no late game because they melt. You're a joke.

taleofsonata1 votes

ok, I'll just let this post sits for 2 days or more and wait for them to notice that tanks truly are un1vs1able. This has always been the circle.

  1. Someone Found out that something is really broken.
  2. People calls him a troll and shout him out of being stupid.
  3. People realize he was riight at the beginning
  4. People complains on the forum and ask for Nerf.
  5. They ask for Nerf but they don't know what needs to be touch and those champions gets hits hard to become unplayable.
R3dRain1 votes

I with you most mid laner been damage wise nerf and with the items nerf have a harder time melt tanks outside a very few that you said. The same go for adc late games one. Also item for some items was give much higher cost to build.

Part of it is that some of the tanks like bear one and same other have buff in the past so they do ok in the meta at the time like lower cd, better damage on abilitiy or longer cc Because of the 6 to 7 second it took to melt them in past. The whole tanks was useless was not all that ture in most case. Also tanks item have not really been nerf which is now give some tank that 6 to 7 second to melt with less tanky items which mean they can build some more damage items then in the past and carry abit to hard.

With all the past and new change to game. tanks have becomeare a abit op. It may be fix with tanks doing less damage and abit higher cost on some tanky items. Also could be fix with some nerf to some tanky items.

Sir Yamazuki1 votes

It's funny how you say tanks are op late game, when their win rates actually drop as the game goes on. In the case of Sion for an example, his win rate from 020 minutes is 57% and drops under 50% after 30 minutes. Naut and Sej have a similar thing, they win a lot around 2025 minutes and their win rates drop a bit at the 30 minute mark. Late game they are just there for the team fights, tanks are only strong earlier in the game because adcs don't have last whisper, life steal and a defensive item yet, so HP/Thornmail is very strong against them early, but later on they don't tank as much and are mainly there for CC.

Mages are just as strong team fighers with 10x the damage in exchange for not being as tanky.

taleofsonata1 votes

except mage get killed pretty quickly while a tank Sunfire+Thornmail+Liandrys+ Gramp buff+their abilities+ Red buff can walk up to the adc with a hook, sejuani ulti, Gragas R, and can just pretty much melt a ADC. Nowadays Tanks runs Cooldown reduction per level 20% + Flat 5% cooldown reduction + HEalth per level and Attack speed and can pretty much have almost no cooldown on their mobility. I have been killing alot of adc mid laner fighters 1 vs 1 because I outsustain and deal tons of damage.

Sir Yamazuki1 votes

{quoted}

except mage get killed pretty quickly while a tank Sunfire+Thornmail+Liandrys+ Gramp buff+their abilities+ Red buff can walk up to the adc with a hook, sejuani ulti, Gragas R, and can just pretty much melt a ADC. Nowadays Tanks runs Cooldown reduction per level 20% + Flat 5% cooldown reduction + HEalth per level and Attack speed and can pretty much have almost no cooldown on their mobility. I have been killing alot of adc mid laner fighters 1 vs 1 because I outsustain and deal tons of damage.

Welcome to low elo where anyone can kill anyone. In plat+ the strong tanks have their peak win rates at 20~25 minutes and not late game. Nor are they suddenly assassinating adcs or their win rates would be over 60% if they could without building damage.

You talk about doing so well with tanks, when your win rates and stats with them aren't even great, when you win as a tank 2 of your lanes got fed while you did very little and simply hog up the credit. There are even some games where you did as much damage as your support, and one game where you did less.

BluePolarizer1 votes

lmao you know what every meta is?

league of ADCs.

Name a single time in the history of league where a ranged ADC was not used in a team.

No?

K. Why call it league of tanks when there's 1 tank per team and not call it league of ranged ADCs permanently for having ranged ADCs in the team all the time?

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