dont you think that ballance fawours damage too much ?

Knight SoIaire ··6 votes·707 views

tanky picks kinda fell out of game here since anything can shred them like its nothing when we see a tanky champion being picked its an lisandra with roa, gnar building tanky but if you take a champion who actualy sacrifices some big part of his powerbudget for survivability you dont get rewarded at all since you just get shredded

i get that damage is more flashy, but riot your goal is to make this gamme rather ballanced, if damage is the only way of viable competition into the game then you made soemthing wrong

10 Comments

GuileRaven1 votes

I don't know why you think tank means taking damage without dishing anything out. That would be rather boring to just have this un-killable juggernaut who doesn't actually do anything. Plenty of champions have high defensive abilities and stop themselves from getting "shredded" by displacing the enemy team and forcing them to scatter. Mundo, Shyvana, gnar, garen, that turtle guy.

Knight SoIaire 1 votes

I don't know why you think tank means taking damage without dishing anything out.

because i think that there are other ways of competing into this game than damage while damage is indeed crucial and essential atribute your team needs to posses, riot just made damage everything, our current tanks as we see them in game are just damage dealers with decent utility who itemize some defense to mitigate the fact that they are not ranged and cant dodge stuff like assasins do

overall its less effective to itemize some defense than offense, and ppl do it only in cases where their champions cant avoid being damaged and to the point where they just survive (they trait it like a last resort of staying alive and actualy competing to game)

our tanks were already tuned to compete into the game with anything but damage (cc utility, durability etc), i wont say that our tanks are perfect but we still have braum (he is the sole representative of the tank class that actualy brings something to the game, i was expecting others to get reworked in his image bbut riot says nah)

That would be rather boring to just have this un-killable juggernaut who doesn't actually do anything

the only reason why you said something like that is because of the first sentence that i quoted of you tank isnt only tanky, he is also a bastard that makes use of this tankyness and brings some nice utility/cc to the field

GuileRaven1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=56QiLVre,comment-id=00000000,timestamp=2015-02-03T18:06:09.971+0000)

because i think that there are other ways of competing into this game than damage while damage is indeed crucial and essential atribute your team needs to posses, riot just made damage everything, our current tanks as we see them in game are just damage dealers with decent utility who itemize some defense to mitigate the fact that they are not ranged and cant dodge stuff like assasins do

overall its less effective to itemize some defense than offense, and ppl do it only in cases where their champions cant avoid being damaged and to the point where they just survive (they trait it like a last resort of staying alive and actualy competing to game)

our tanks were already tuned to compete into the game with anything but damage (cc utility, durability etc), i wont say that our tanks are perfect but we still have braum (he is the sole representative of the tank class that actualy brings something to the game, i was expecting others to get reworked in his image bbut riot says nah)

the only reason why you said something like that is because of the first sentence that i quoted of you tank isnt only tanky, he is also a bastard that makes use of this tankyness and brings some nice utility/cc to the field

"tank isnt only tanky, he is also a bastard that makes use of this tankyness and brings some nice utility/cc to the field"

Again, there are tons of characters like this. Rammus, Gnar, Garen, Shyvana, Sion, Blitzcrank

The Paulrus1 votes

While I agree with you (or at least what I could decipher. Spell check is your friend, btw.), the large problem is that there is a plethora of items designed to shred tanks.

% of max health damage: item 3151 item 3153 and a handful of champion passives True Damage: A handful of champion passives (Darius comes to mind) Armor Pen/Shred: item 3071 item 3035 item 3142 Warrior enchant on any jungle item and some champion passives (Renekton for instance) Magic Pen: item 3135 item 3151 item 3020 (hey look, Liandry's is in 2 of these categories)

Combine these things, and shredding a tank becomes just as easy as shredding anyone else. Let's not forget that the Tank's only saving grace, item 3075, only works for AAs and also can be mitigated by any MR.

A tank, by design should be a damage sponge that increases the length of teamfights, applies CC, and provides the team some level of utility. Choosing to play a tank basically should note that you are willing accepting the reduced ability to do damage for more survivability and more utility. The problem is with Bruisers/some Assassins, their kits allows for both damage and survivability, without any discernible weakness. The tanks' survivability is not enough of a strength. Mix this with the fact that tanks have a harder time farming in general, due to lower damage output, and you have a serious problem. A decent option to fix this would be a minion execute that scales with bonus health. Just a thought. Getting back to what a tank should be though:

Chogath is a decent example. His ult gives him the ability to stack health. He's also got built in sustain with his passive. He provides both a silence and a knockup in his kit that can disrupt teamfights.

Braum is another decent example. Passive procs a stun. Q is a slow that's damage scales with health. W scales with Armor/MR. E is a damage reduction shield and MS boost. R is a knockup and a slow.

The problem is that there's very little joy in being a tank right now, so rather than fixing that, Riot is traveling further down that path rather than fixing the problem because LC$B1GPL4Y$.

Maplecrest1 votes

Just a tiny note: Darius' passive deals magic damage, not true.

RogueWill1 votes

He probably meant his ult+passive dealing 320/500/680(+150%ad) bonus true damage. I know that's a max stacks but you will most likely have them since you are on the front line and a basic Darius rotations adds 4 stacks (Q+AA+W+E+AA or E+AA+W+Q for 3 stacks) and normally darius has around 100 bonus ad the damage goes to 800 ish with his around a third or fourth of your hp pool.

Maplecrest1 votes

Ah, I was just making sure. For some reason I've been encountering a rash of people that genuinely thought that Darius' passive ( and his passive alone ) dealt true damage. I've just been thinking this was another incident.

RogueWill1 votes

Nah. Darius passive alone is magic damage. i run mr per level runes so at early levels it feels like true damage but that's me alone.

lojician1 votes

It's intentional.

LC$ big plays, tanks have 'wet noodle fights', ranged champions are harder to play in lane and teamfights due to having an additional advantage, we need to rework fighters... sometime next decade. - Riot balance team

RogueWill1 votes

Assassins shouldn't be able to kill tanks on a single rotation. Right now they build item 3035 item 3142 item 3071 if they are ad or item 3135 item 3135 if they are ap and they laugh at tanks and slice him the same they would slice a squishy carry. Sure, they still should lower the tank hp to half or a third but definitely not kill them, that's their selling point being hard to kill while they support the team.

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